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As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Sentinel: Descendants in Time' - Screens

by Judy on Sept. 8, 2004 @ 2:19 p.m. PDT

The Tastan people surrendered to extinction many years ago; their only legacy being the legendary Tastan Tombs. Much speculation surrounds the tombs, some say they hold invaluable treasure, while others believe great wealth may be attained through the technology left behind by this advanced race. Intrigued? Read more for a fresh batch o' screens ...

As Beni, players enter the Caverns on a dangerous quest for riches. Along his strange journey, Beni encounters a sentinel charged with guarding the tombs. This sentinel, a holograph programmed with advanced A.I., awakens only when the tombs are disturbed. She appears to Beni throughout his quest, sometimes with a benign purpose, but other times with calculated intentions. Beni will soon realize that the sentinel is much more than she appears to be. Her dark purpose threatens his very existence.

Players will explore eight brilliantly inspired and diverse 3D real-time worlds drenched in rich colour. This next generation fantasy themed adventure is based on the 3D Jupiter engine; the same engine as critically acclaimed No One Lives Forever 2. SENTINEL offers a non-linear style of gameplay using mouse and keyboard, and offers more than 20 challenging puzzles of varied difficulty.

SENTINEL: Descendents in Time is being developed by Detalion, also the developer of SCHIZM 2, and will ship globally in November 2004.

For more information, visit http://sentinel.tacgames.com.

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