Get the Rollercoaster Tycoon 3 [US/UK] Update 2 off WP (10mb)
New/improved features
- Major improvements to the 'Fireworks Mixmaster'
- Can now set the playback start position, so fireworks later on in a display can be tested without having to wait for the rest of the display to finish.
- If music is being used with a fireworks display, the MixMaster displays a waveform showing a preview of the music.
- Can 'drag' the playback start position bar to 'scrub' the music - I.e. hear the sound at that point on the timeline.
- Can press Space to play or pause the MixMaster.
- MixMaster now adds extra tracks depending on how many are in use.
- Firework effects are now saved inside firework displays, so players can include custom firework effects but don't need to distribute the .frw files.
- Firework effects list is now scrollable, to allow for long custom firework lists
- Added "Low friction" tickbox to tracked rides. This is automatically ticked when importing an RCT1/2 coaster. Running costs are slightly increased when this option is enabled. Also increased effect of "Andrew Thomas" cheat, to be in line with the "Low friction" option.
- Added "Synchronize all stalls of this type" tickbox to stalls. When enabled, stall item/extra details are automatically copied to other stalls of the same type whenever necessary.
- Added ability to set date and climate type in Scenario Editor.
- Improved decision logic for handling groups who want to go home, particularly in cases where the park was closed then re-opened.
- Added tendency of people to consider going home after being in the park for a long time, even if they are still happy and have plenty of money. (To help scenarios in which money is made from the park entry fee)
- Added tooltips for guest list window tab buttons for non-English languages, and show happiness icons in individual guest list window.
- Improved Park Inspector behaviour, particularly regarding reports of inaccessible rides when paths do not connect (eg in "A National Treasure").
- Increased reliability benefit given by performing maintenance on a ride, particularly if the mechanic is trained.
- In scenarios where money is unlimited, when a staff member is hired, automatically give them maximum training and wages.
- Increased staff happiness/laziness benefits resulting from training.
- Put a limit on staff laziness, which varies depending on how highly paid and trained the staff member is.
- Changed so that staff do not quit if they have any training.
- Tweaks to open/test/close buttons to make the behaviour closer to RCT2:
- If ride is testing, and test button is clicked again, trains will be reset and testing will restart.
- If ride is closed, and close button is clicked again, trains will be removed from the ride.
- Made the VIP condition "wants to visit a themed area" easier to satisfy.
- Show a confirmation dialog box if the user clicks on an attraction's delete button.
- Increased braking force for Stratacoaster.
- Increased amount that cars on water rides speed up when going down slopes, and adjusted speed of Splash Boats and River Rapids.
- Increased max train length for Suspended Swinging Car.
- Added powered launch for Twister coasters.
- Increased max cars per train for swinging coaster car.
- Decreased probability of larger Peep groups being created.
- Adjusted temperature numbers above/below which peeps complain about heat/cold.
- Removed 'Reflect Background' option from Display Options (so now the background at least will always be reflected).
Bug/Problem Fixes
- Fixed some rotating coaster cars (eg Virginia Reel) sometimes not rendering properly.
- Fixed occasional problem with overlapping trains.
- Some people have found slow-downs on certain high spec machines. We have found (and fixed) a complex interaction between certain sound cards and graphic cards. We are continuing to look for other possible causes of slow-down.
- Fixed peep numbers counter sometimes reporting fewer peeps in the park than there really are - caused by groups changing their minds about leaving at the park exit (includes fix for Peeps sometimes stuck at entrance).
- Wooden coasters from RCT1 now import correctly, rather than as Spiral Coasters.
- Removed a small memory leak (becomes apparent if some parks are left running overnight).
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