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About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Chris Sawyer's Locomotion' - European v1.76 Update Patch Available NOW

by Judy on Feb. 21, 2005 @ 10:16 a.m. PST

Atari Europe has finally released the first patch for its strategy game Chris Sawyer's Locomotion. This update brings your European retail game to v1.76 and addresses about a dozen game balance issues, crash fixes, as well as interface adjustments (thanks 3DGamers). Read more for detailed fix list and download links ...

Get the Chris Saywer's Locomotion v1.76 update patch off WP (8mb)

Install Instructions

1. Locate the downloaded patch (LOCO_PATCH176_USA.EXE) and double-click it
2. Follow the on-screen instructions.

File Details

- Tutorial 1 road vehicle failed to start at end of tutorial (only affected US V4.02.168).
- Vehicles would occasionally overtake even if road wasn't clear (could also cause 2 player game to go out of sync).
- Using scenario editor to generate large worlds with high number of large cities resulted in industries failing to animate.
- Removing a broken-down power car from trains with multiple power cars could leave train in permanently broken down state.
- Routing problems with trains approaching multiple-track stations.
- Entering blank name when setting station name caused crash.
- Ships and aircraft could be sold while broken down.
- Displaying town list or industry list window in scenario editor and then generating new landscape could cause crash.
- "Please insert your CD" message not translated (German only).
- Trains wouldn't unload and load if breakdown on approach to station.
- Construction possible while quit confirmation window displayed and game paused.
- Gridlock possible if both aircraft and helicopters used at large airport.
- Certain combinations of train vehicles could cause trains to be automatically removed from track when train is reversed.
- Sea level option in scenario editor caused inconsistent results at values over +28 - Fixed (now restricted to +28)

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