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About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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Epic Games And Ubisoft To Support AGEIA's Physics Processor

by Judy on March 8, 2005 @ 1:33 a.m. PST

At the Game Developer Conference, AGEIA Technologies, Inc. announced that Epic Games and Ubisoft will support AGEIA's PhysX chip, the world's first dedicated physics processing unit (PPU).

Epic has integrated AGEIA's NovodeX Physics SDK into its Unreal Engine and announced the integration of AGEIA's NovodeX Physics SDK and support for AGEIA's PhysX chip in Epic's Unreal Engine 3. PhysX will be the first dedicated physics processing unit to be used in next-generation game platforms.

NovodeX is the only SDK that is equipped for the future of hardware-accelerated physics and meets the needs of the next generation in multiprocessor PCs and game consoles.

Tim Sweeney, founder and lead programmer of Epic Games comments, "We've been using the NovodeX Physics SDK with the Unreal Engine 3 for the past year and it has added some awesome effects. It's going to be exciting to see what NovodeX can do once the PhysX chip hits the market."

AGEIA's PhysX chip defines an entirely new category of processor: the physics processing unit (PPU). Coupled with the NovodeX Physics SDK, the PhysX chip provides cost-effective hardware acceleration which unleashes universal collision detection, rigid body dynamics, soft body dynamics, fluid dynamics, smart particle systems, clothing simulation, soft-body deformation with tearing, and brittle fracturing for destruction of objects in gaming environments.

"Epic's Unreal Engine is already legendary within the industry, and we believe that our technology will further support Epic's aim to empower global developers to deliver outstanding content for next-generation hardware," said Dr. Manju Hegde, CEO and chairman of AGEIA. "Together, AGEIA and Epic are determined to re-ignite the passion and creativity of game developers and use pervasive interactive reality to create a compelling gaming experience."

"The Ubisoft creative team thrives on working with the most advanced technology available, which drives both our creativity and our passion for making state-of-the-art games," said Yves Guillemot, Ubisoft's President and CEO.

Ubisoft is home to the second-largest creative team in the games industry and has developed some of the most successful interactive games in the world, including Tom Clancy's Splinter Cell, Tom Clancy's Rainbow Six, and Prince of Persia.

"It is exciting to see our technology embraced by a company with the stature of Ubisoft," said Manju Hegde, CEO and co-founder of AGEIA. "Together with Ubisoft, we are determined to re-ignite the passion and creativity of game developers, enabling them to integrate dramatic game play and develop totally immersive environments."

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