Kid Icarus: Uprising 3DS

Platform(s): Nintendo 3DS
Genre: Action/Adventure
Publisher: Nintendo
Developer: Project Sora Co.
Release Date: March 23, 2012

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As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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13. 'Kid Icarus: Uprising' (3DS)

by Judy on Jan. 25, 2012 @ 12:30 a.m. PST

Pit makes his return in Kid Icarus: Uprising. The world is 3-D, and combat is split between land and air.

Chris "Atom" DeAngelus: Kid Icarus has always been one of those Nintendo franchises that has begged for a new game. The original was distinctive and felt like a combination of Mario and Metroid, but it never quite saw the success of either. Despite how distinctive Pit, the titular character, was, he never saw another game, aside from a rather obscure handheld sequel, and for a long time, he languished in obscurity. Pit reappeared in Super Smash Bros. Brawl with a brand-new design that gave hope to players wanting to see him in a new game. It wasn't until the 3DS that we actually got to see it, however. Kid Icarus: Uprising is a bit of a variation from the original, but it looks interesting, combining flying action sequences with on-foot battles in a way that looks frantic and exciting. It may be a bit more Star Fox than Metroid, but it still looks like it will be another must-play addition to the 3DS lineup.


Brian Dumlao: Of the many games shown off during the highlight reel for the 3DS when it was announced, Kid Icarus: Uprising was the one that got the most reaction and for good reason. After all, the last appearance for a Kid Icarus game was on the original Game Boy, way before the Pokémon games brought the system back to life. The flying looks to be great, and the platforming could be just as good, all things you would expect from a Nintendo-produced title. What does pique the interest, though, is the use of new AR cards and what they'll ultimately do for the game. The good thing is that unlike a good portion of this list, this game comes out in March, so it won't be long to see if the expectations for the title pan out.

Jason Grant: When this game was first announced, I absolutely did not care. However, after playing a build of this series reimagination at a trade show, I now care something fierce. As a fan of rail shooters and fast-paced combat action games that pack in as many weapons as possible, I want this pretty badly.


Erik "NekoIncardine" Ottosen: I was in the crowd when this game was first announced at E3s two years ago, and the reaction was one of the highlights of the show. Nintendo knew how to win a crowd and heighten interest in the 3DS portable console, showing off a game that highlighted the classic Greek mythological themes while following many new traditions. Recent previews have highlighted what they're going for, with a one stick, one button, one stylus control scheme that, after some adaptation, could turn into a highlight of the 3DS experience — especially with elements like the coin-gambling-based difficulty system. Plus, it's going to include a 3DS stand — I'm personally going to very much like having that.



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