Redmond Carolipio: Every game in the Yakuza/Like a Dragon universe is fascinating because of the web of characters you get tangled in as well as the vast number of things you can do when you're not engaged in some kind of lengthy personal saga. I don't know how ready I am for Old Kazuma Kiryu, but I will always be up for him kicking ass in real time, even if it's only temporary in the turn-based Like a Dragon world. The team-up with Kasuga is irresistible.
Cody Medellin: Yakuza: Like A Dragon showed that Sega's Ryu Ga Gotoku Studio could successfully pivot from a very serious Japanese gangster action tale to a gangster RPG that gets absolutely gonzo at every possible opportunity. Like a Dragon: Infinite Wealth promises to crank that up while also moving the action to Hawaii, the first time the series has been set outside of Japan. The early looks have been overwhelmingly positive, and we don't have to wait long to see if the final game is everything that fans want and more.
Andreas Salmen: Like a Dragon and the Yakuza series have been my gaming comfort food. With flashy fights, a sprinkle of gangster melodrama, and a lot of open-world weirdness, the series always seems to meet or exceed my expectations without straying too far from the core experience. While I'm not expecting that to change, a lot of other stuff has. There's a new round-based JRPG fighting system introduced in the recent quasi reboot, Hawaii has been introduced as the primary location, and fan favorite Kazuma Kiryu returns (along with some old-school brawler gameplay). I thoroughly enjoyed the last entry and am excited to see whether these changes have a meaningful impact on the plot of the new protagonist, Ichiban.
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