by Mark Crump on July 16, 2006 @ 1:53 a.m. PDT | Filed under
Editorials
he Star Wars Galaxies online game series is designed to immerse players in the rich Star Wars universe. Star Wars Galaxies will feature dynamic role-playing ground-based adventures across multiple planets in the classic Star Wars timeframe. With SWG: Battle for Restuss LucasArts is trying to appeal to high level players with new quests and content.
by Mark Crump on Aug. 29, 2004 @ 3:00 a.m. PDT | Filed under
Editorials
Sony Online and LucasArts are gearing up for their October launch of the first Star Wars Galaxies expansion pack, Jump To Lightspeed, which finally takes the online multiplayer game into space. Earlier this week Sony Online also announced that people might find their accounts lost in space because a character deletion procedure will occur just prior to launch. This week's editorial takes a look at the what's and why's ...
by Mark Crump on Aug. 15, 2004 @ 1:30 p.m. PDT | Filed under
Editorials
I have a confession to make to my loyal readers – most likely all two of you: I am burnt out on MMOG’s. I have a hard time logging into my favorite online games, much less keeping track of the ones I have a professional interest in. The reason for that, is every damn one of them is a horse of a different color, but a gelding nonetheless.
by Mark Crump on Aug. 1, 2004 @ 5:17 p.m. PDT | Filed under
Editorials
If you’re a follower of Mythic’s popular MMOG Dark Age of Camelot, this was certainly anything but a slow news week. Mark Jacobs, Mythic’s President, made a rare appearance on the official site July 29th with a State of the Game address that gave an honest appraisal of some issues in the game and an overview of what Mythic was going to do to solve them, Matt Firor, Producer, then posted more details about these changes the next day. Here’s our reaction to the postings.
by Mark Crump on June 26, 2004 @ 7:04 p.m. PDT | Filed under
Editorials
I’m going to take a break from directing my rants towards one development team and instead examine the commitments persistent-world games require, and some steps current and future games are taking to resolve them.
by Mark Crump on June 13, 2004 @ 12:51 a.m. PDT | Filed under
Editorials
A few weeks ago we had a Reporting In From 'MMOG' Land editorial which took a closer look at the the discontent of the EverQuest community. Sony Online took wind of the angry EQ community and arranged a summit of sorts where the flew in various people from EQ guilds to hear the concerns. Not that said summit has been held we felt the need to do a follow up story ....
by Mark Crump on May 30, 2004 @ 1:42 a.m. PDT | Filed under
Editorials
The discontent had been muted, but the underground (non-official) message boards of the EverQuest community were full of long-winded posts that all screamed the same thing: “You released Gates of Discord in February and a new graphics engine in May. Both don’t work. Late May, you announced a new expansion, Omens of War, due to come out at the end of July. Dammit Sony, fix the broken crap FIRST!”
by Mark Crump on Feb. 15, 2004 @ 1:28 p.m. PST | Filed under
Editorials
Massively Multiplayer Online Games are all the rage these days, and given how frequently they change with expansions, free updates and patches, we felt they were worthy of their own column. This article is our latest in a regularly scheduled (bi-weekly) series devoted solely to MMOG development. To kick things off, we take a look at Mythic's Dark Age of Camelot: Trials of Atlantis and the recent changes/developments...
by Mark Crump on Feb. 2, 2004 @ 2:54 a.m. PST | Filed under
Editorials
Massively Multiplayer Online Games are all the rage these days, and given how frequently they change with expansions, free updates and patches, we felt they were worthy of their own column. This article is the first in a regularly scheduled (bi-weekly) series devoted solely to MMOG development. To kick things off, we take a look at LucasArts' Star Wars Galaxies and more specifically, the recent "changes" announcement ...