Midway Sports Asylum, the sports brand of leading software industry publisher and developer Midway Games Inc., announced today that RedCardTM Soccer, an 11-on-11 (including goalies) adrenaline-style soccer game is in development for next-generation systems. RedCard Soccer is scheduled to ship in spring 2002. In case you did not see the massively spread screens before .. here's ohh an odd 100 or so to go showing off players, ninja's, monkey's and all kinds of weird stuff.
Games of 2014
Top Games of 2013
Page 7227 of 7337
Barking Dog's Dan McBride hit the offical Global Operations forums to clear up some of the rumours spread around about GO Patches. It appears that there has been a little misinformation spread around here lately- for that you get a LAW to the groin revoemag!! We are indeed working on a patch for the public beta, but our main priority has been and will be to make sure that those who purchase the game are happy, so most of our effort has been dedicated to making sure that the retail version is as solid as possible. We have already fixed the lockups that some users were experiencing and have improved many other issues that you have been talking about here (yes, we DO read these forums!!). We are working hard on optimizing the server performance, but it is unlikely that these changes will make it into a public beta patch in the short term. The Linux server is compiled and running and we have had a few small tests with it. However it would be doing a disservice to everyone to release it at this point- it needs lots of testing still.
CDV updated some of their webpages with new screenshots on their upcoming blockbusters "Sudden Strike II", "Divine Divinity" and "Breed". Since they are all over the place we slapped em together for you puppies to enjoy ... so check them out!
Irrational's Ken Levine announces that a playable demo of their recently completed superheroic tactical combat RPG is slated for released tomorrow on FilePlanet. A subsequent post refines that into two demos, one with music (around 90 MB) and one without (75 MB), while another post by Crave associate producer "Primetime" offers even more details: "Tomorrow means around 8:00 AM PST. You'll have 2 choices to download...1 is about 58MB without music and one is 90MB with. There are 2 levels of the game and the character creator. You will be able to create a hero and use it in the second mission."
The game is coming out on the PC as well as the PS2, though Smith says that the core mechanics of both versions will be exactly the same. "We have one team working on both versions of the game, but we do focus on the two different platforms separately and try to maximize the individual strengths of the PC and PS2," says Smith. "There will be little elements that will be different, but 99 percent of the game is essentially the same. Visually, they'll be close as well, but there are certain things that each machine is better at." The PC will obviously have a higher resolution, whereas the PS2 version of The Angel of Darkness will likely benefit from more precise control.
PC Game Central's Lost Continents Q&A talks with Travis McGeathy, community manager for Lost Continents, VR1's upcoming pulp-inspired MMORPG. Warcraft III Q&A on Atomic Maximum Power Computing talking with Blizzard's Bill Roper about Warcraft III, their upcoming role-playing infused RTS sequel. There's a Freedom Force Q&A #5 on RPG Vault with another in their now-trademark series where one question is posed of a group of developers, this one talking with some of the folks at Irrational Games about their now-gold superhero game. GameSpot's Vampire Hunter Q&A talks with Dave Hagewood, president and founder of Psyonix, and Will Nevins, the game designer for Vampire Hunter, their upcoming Unreal-engine vampire action game. There's a new HoveRace movie on 3D Gamers showing off gameplay in GSC Game World's upcoming hovercraft combat racing game. On a related note, there is a HoveRace Q&A on Blue Monday discussing the game with Oleg Javorsky, PR Manager at GSC GameWorld. Voodoo Extreme's Neverwinter Nights Q&A chats with Dr. Greg Zeschuk, co-CEO of BioWare to discuss their upcoming D&D RPG.
Get the PlayStation2 controllers ready for the super sexy heroine, Cate Archer. The Operative : No One Lives Forever for PlayStation2 has gone gold and the warehouse is preparing to ship to stores nationwide. Now you will be able to play the "Action Game of the Year" winner - The Operative:No One Lives Forever - on your PlayStation2 console gaming system. Plus don't forget the four extra missions exclusive to the PS2 featuring Cate Archer in her younger days as a thief. The Operative: No One Lives Forever for PlayStation2 will be available in retail locations after April 16, 2002 for a suggested retail price of $49.99.
We mentioned the rumor yesterday and today the story has been confirmed with Korean developer Phantagram, who are picking up the reigns of the RTS, rights to which are owned by Infogrames (who are not forthcoming with any detail on this at this point). Infogrames picked up the rights to Total Annihilation after purchasing GT Interactive, who published the original game, which was developed by now-defunct Cavedog Studios (thanks blues)
Many Hoppy Returns! Frogger, one of the most enduring of the ‘old school’ classic video games, is to make a welcome return as Konami of Europe resurrects the amphibian hero for a new PS2 title: "Frogger - The Great Quest". Hop on over to the screens ;)
We already knew this a few days ago, but here is the official announcement. Infogrames announces release dates for two of the most highly anticipated sequels in the Unreal family of action games. "Unreal Tournament 2003," who won numerous awards, is poised to deliver non-stop multiplayer action starting this summer. And, "Unreal II," sequel to the blockbuster hit "Unreal," will bring single-player story-based action to new heights when it ships this winter in time for Christmas.
Page 7227 of 7337