Ubisoft today announced third quarter sales for the fiscal year 2003/04 in which they reveal that their sales increased about 30% over last year, mainly due to a 50% growth in Europe. Sales for titles such as XIII and Beyond Good & Evil were lower than expected, and their financial statement also revealed a sequel for the hit title Prince Of Persia is already in the works. Read more for financial details if thats your thing ...
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Whiptail Interactive today announced that the highly anticipated action game Gangland will ship to retail stores nationwide on March 3rd. The game was originally scheduled to hit stores in mid February.
With the launching of Profiteer, a new era opened up in Browser-Based Massive Multiplayer On-line Gaming. Profiteer has added an innovative level of player interactivity with its Quest Design Interface (QDI). The QDI allows players to direct the future of Profiteer, by writing and designing quests that set others off into a universe of adventure. Incorporated into all quests is the name of the creator thus allowing the best designers to quickly build a reputation within Profiteer.
High-tension Battle : The graphic concept of Lineage II is made up assuming that there is a tremendous siege by dozens of charaters which has the most advanced 3D details like those in fighting games. Rampart standing high in the way of surging forces, Plains overlooked by one riding on dragon high in the sky, Archers on the rampart sniping at the coming enemy from far place. These powerful scene will be produced with the latest 3D technology. Read more for some nifty screens & a very high res in game footage trailer ...
Valve today announced a Source Engine licensing partnership with Arkane Studios, creators of Arx Fatalis. Already in development, Arkane's Source-based project is targeted for the PC. Valve's Source Engine Technology, the same used to create Half-Life 2, gives developers the ability to create expressive digital actors and physically simulated worlds. It also offers advanced rendering capabilities and the industry's most convincing artificial intelligence.
Wartime Command: Battle For Europe 1939-1945 is the stunning World War II tactical real time strategy game from Russian developers 1C Company in Russia. The game development project has been retitled from Battlefield Command to give it prominence in a cluttered market of similar product brands. Wartime Command will launch for PC in the spring of 2004. Read more for some new tank screens ...
- Ultima X: Odyssey Q&A with Origin 's Jonathan Hanna on GameZone
- Leisure Suit Larry Q&A with VUGames and High Voltage Software on HomeLan
- kill.switch Q&A with Namco's Jerome Sicart on AVault
- Freedom Force vs. The Third Reich Q&A with Irrational Games' Ken Levine on IGN
- RoN: Thrones and Patriots Q&A with BHG's Brian Reynolds Q&A on RoN Revolution
- Midnight Nowhere Q&A with Saturn+'s Dmitry Lobov on Gamers Saga's
As the one-year anniversary of the Xbox Live launch (14th March 2004) draws near, Xbox today announced a great-value Starter Kit package. Xbox also confirmed subscription renewal options that make it easy for the 100,000 European gamers now experiencing the service to continue enjoying the thrills of Xbox Live – Europe's first choice for online gaming.
Set in the near future, speed heads will be able to take control of one of a selection of bizarre characters and pilot a 'blade', a jet-engined, anti-gravity bike, around tracks designed to rattle nerves and brain alike. The ultimate goal is to master both the blade and 24 different circuits at break-neck speed across exotic locations such as a partially terra-formed planet and a sub-tropical jungle in a distant part of the galaxy. Evolved Games today announced the release date of Powerdrome, the fastest racing experience for PlayStation 2 and Xbox, as April 2004.
Big Huge Games, developer of the Rise of Nation strategy game, has licensed SpeedTree for an upcoming game title. "We chose SpeedTree for the phenomenal CAD abilities of the program, which we've used to create believable and compelling environments for our next game," said Big Huge Games founder and Vice President Tim Train. "This software package has saved us invaluable time. Once we had tried the free evaluation version, we knew we had to upgrade to the full product." Big Huge Games has not revealed the name or any details of the new title.
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