by Ben Zackheim on March 31, 2004 @ 1:23 a.m. PST | Filed under
News
Game Developers Conference is pretty titillating. No, I’m afraid GDC is one of the few conferences with booth babes who are fully clothed and well-versed in C++. But there’s another kind of stimulation to be found here. A sense of community amongst people who love the same thing -- making games. Our man in the field was present at the Game Developers Conference (GDC) held in San Jose, California, checking out titles such as Fable, Serious Sam 2, Far Cry, Tribes Vengeance, Painkiller...
by Thomas on Aug. 7, 2003 @ 8:47 a.m. PDT | Filed under
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Premier Press announces XGDX-Xtreme Game Developers Xpo taking place September 6-7, 2003 at the Westin Santa Clara. Formerly XGDC inaugurated in 1999 by Andre' LaMothe, CEO Xtreme Games LLC, Premier Press works in close cooperation with Mr. LaMothe to produce XGDX 2003. XGDX gives game developers, programmers and designers a forum to exchange ideas, share strategies, and learn about new game technologies. There will be 35 technical lecture session,roundtable discussions, and an interactive Retro Game Programming contest during the course of the 2-day event.
by Thomas on March 24, 2003 @ 3:11 a.m. PST | Filed under
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The PS2 was the leading console choice for games developers according to a new survey by independent tools developer SN Systems*. More than a fifth (23%) of industry experts put the PS2 top of the list of consoles they have most enjoyed playing, ahead of other leading platforms Nintendo Gamecube and Microsoft Xbox.
by Thomas on March 12, 2003 @ 5:24 a.m. PST | Filed under
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Touchdown Entertainment and Radical Technology today announced a game technology development and distribution alliance that will deliver Copperhead Technology to developers of games for PlayStation 2, Xbox, GameCube and PC. Copperhead is a complete game development kit that combines integrated technologies including multi-platform rendering, physics, audio and animation with an intuitive suite of custom Maya content tools. Copperhead also features a modular architecture that allows developers to easily modify the technology to accommodate a wide variety of design concepts.
by Rainier on March 6, 2003 @ 10:56 p.m. PST | Filed under
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NDL today released its much anticipated 3D graphics toolkit and engine, Gamebryo (www.gamebryo.com), at the Game Developers Conference. Gamebryo, the next step in the evolution of game development, is a cross-platform 3D graphics toolkit and engine that offers game developers unparalleled flexibility with crafting cutting-edge 3D technology in their games. Gamebryo, based on NDL's NetImmerse technology, also gives game developers the unique ability to leverage and extend their legacy tools in creative ways.
by Rainier on Feb. 27, 2003 @ 11:49 a.m. PST | Filed under
News
NDL announced it will unveil the next step in the evolution of game development, Gamebryo, at the Game Developers Conference in San Jose, CA, March 4-8. Gamebryo is a cross-platform 3D graphics toolkit and engine that offers developers unparalleled flexibility with crafting cutting-edge 3D technology in their games. Gamebryo also gives developers the unique ability to leverage and extend their legacy tools in creative ways.
by Thomas on Jan. 6, 2003 @ 1:10 p.m. PST | Filed under
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What is "real"? Well, Matrix Games' search for new titles to publish, for a start. Opportunity Knocks! Join a Fast-Growing Company.. Full pressrelease below!
by Rainier on April 5, 2002 @ 2:43 p.m. PST | Filed under
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START! games is pleased to announce a partnership deal with Criterion Software to provide games developers with access to the acclaimed RenderWare platform. The new licencing arrangement supports developers in the crucial early stages of development without any up front costs.
by Rainier on March 21, 2002 @ 8:13 p.m. PST | Filed under
News
Addressing consumer demand for increased audio realism in gaming environments, Analog Devices today announced a new version of its SoundMAX Audio Rendering Technology Toolkit (SMartTools) - which now offers significantly improved cross-platform output capability and a more intuitive graphical user interface (GUI) to game audio developers.