While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on Sept. 11, 2012 @ 9:46 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on June 28, 2012 @ 11:20 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on May 29, 2012 @ 4:31 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Thomas Wilde on April 28, 2012 @ 12:30 a.m. PDT | Filed under
Previews
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on April 10, 2012 @ 5:17 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on March 26, 2012 @ 4:00 p.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on March 13, 2012 @ 11:39 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on Feb. 22, 2012 @ 4:16 p.m. PST | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on Feb. 20, 2012 @ 7:04 a.m. PST | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on Jan. 23, 2012 @ 4:20 a.m. PST | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on Aug. 11, 2011 @ 4:27 p.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on May 19, 2011 @ 7:24 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on March 4, 2011 @ 9:00 a.m. PST | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on Jan. 27, 2011 @ 5:03 p.m. PST | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on Aug. 27, 2010 @ 6:40 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on July 14, 2010 @ 11:00 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on July 8, 2010 @ 6:04 p.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play. Defeat in
Guild Wars 2 is intended to be an experience, not a punishment
according to GW2 game designer Jon Peters.
by Rainier on June 9, 2010 @ 1:22 p.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on June 1, 2010 @ 4:42 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on May 29, 2010 @ 1:14 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on April 28, 2010 @ 1:25 p.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play
by Rainier on Feb. 24, 2010 @ 5:29 a.m. PST | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play
by Rainier on Dec. 5, 2009 @ 12:00 a.m. PST | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play
by Rainier on Nov. 10, 2009 @ 5:00 p.m. PST | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play. While
earlier this year the game was slated for 2010-2011, NCsoft's latest financial conf. call revealed that it won't make it next year, so at the earliest 2011, but as solace to the fans CEO Jaeho Lee revealed that there might be a beta test next year.