Titles already in development using Karma include the much-anticipated Desert Storm from Pivotal Studios (to be published by SCi) and ATD’s forthcoming officially-licensed Winter Olympics game.
"The fact that our teams have an underlying knowledge of how physics works means we can get stuff working very quickly," says Fred Gill, Technical Director of Kaboom. "And that's where we get the buzz – seeing effects in the game rather than carrying out the legwork of low-level implementation."
"It's very pleasing to us that the high-profile teams within the Kaboom stable, with such impressive track records in creating their own programming tools and game environments, have chosen Karma," says Mike Gamble, Business Development Director for MathEngine. "This is a ringing endorsement of the fact that robust and well-developed middleware such as Karma can free vital development resources and allow creative teams to concentrate on what they do best… making great, playable games."
One of the principal reasons that Kaboom has chosen Karma was its ability to save time in the development process. Fred Gill explains: "In a recent project, we had planned to have our internal physics engine running after eight months, but Karma allowed us to do that within a couple of weeks. More than just saving time, we are buying back time so we can add more of the features that are on our wish list."
About MathEngine plc
MathEngine plc provides technology, products and services to interactive application developers and device manufacturers, particularly to the rapidly emerging mobile devices market. Our products enhance user experiences and reduce development times and costs. As well as directly licensing in the Entertainment, Mobile and STB segments, MathEngine has created a series of partnerships, such as those with the Tao Group, Mobile Computing Technologies Corp, and Terraplay, and has also set up market-focused companies and joint ventures to exploit its technology. Each of these companies reflects one of the diverse markets to which MathEngine's intellectual property adds value. These companies are: Immersive Education, which started as an initiative between Intel and Oxford University. It aims to be a global leader in interactive learning software applying technology, creative design and educational expertise to innovate software applications for the worldwide learning market. Their Website HERE. Lumeo Software solves the fundamental problems of traditional Computer-aided Engineering and simulation (CAE) by providing simple-to-use, interactive simulation applications inside leading Computer-aided Design systems, targeting to bring CAE to the desktop of every design engineer. Their website HERE. Critical Mass Labs provides visual simulation solutions to the engineering industry. Their Website HERE. For more information, please visit the mathengine website HERE.
About Kaboom Studios
Kaboom Studios is Europe’s largest independent software games developers creating original content for all forms of digital media. The Kaboom group of companies is Silicon Dreams Studio Ltd., Attention To Detail Ltd., Pivotal Games Ltd., Gamesworks Ltd., AudioMotion Ltd. and Direct Data Logistics (DDL) Ltd.