I was just over to RPGDot and found a interesting article there about Divine Divinity is delayed again.. Here is a snip from the article:
Aye - it's no joke. has turned out to be quite a beast, and while the beta has been there for some time now, the QA necessary for this game is amazing. There's so much you can do, and all of that has to be tested, balanced and tweaked. If we wouldn't do that to the point of perfection (which we're trying) you would end up with a game with "potentials" rather than "accomplishments", and that's one thing we don't want to do. Head over to RPGDot for full story!
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Divine Divinity delayed again
by Thomas on Dec. 23, 2001 @ 8:24 p.m. PST
I was just over to RPGDot and found a interesting article there about Divine Divinity is delayed again.. Here is a snip from the article:
Aye - it's no joke. has turned out to be quite a beast, and while the beta has been there for some time now, the QA necessary for this game is amazing. There's so much you can do, and all of that has to be tested, balanced and tweaked. If we wouldn't do that to the point of perfection (which we're trying) you would end up with a game with "potentials" rather than "accomplishments", and that's one thing we don't want to do. Head over to RPGDot for full story!
Aye - it's no joke. has turned out to be quite a beast, and while the beta has been there for some time now, the QA necessary for this game is amazing. There's so much you can do, and all of that has to be tested, balanced and tweaked. If we wouldn't do that to the point of perfection (which we're trying) you would end up with a game with "potentials" rather than "accomplishments", and that's one thing we don't want to do. Head over to RPGDot for full story!
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