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Wild 'n Wacky Strategy Game, 'DIGGLES' Comes To Market - Screens

by Rainier on Dec. 5, 2001 @ 5:06 p.m. PST

Strategy First , a leading worldwide developer and publisher of PC games, announced today that it has signed a North American publishing agreement with German developer, Innonics for their exciting new game, Diggles.

When asked about their new partnership, Steve Wall, V.P. of Business Development for Strategy First and Marc Möhring, CEO of Innonics spoke about the upcoming North American release and the game's existing success overseas.

"Strategy First is going to have fun with this title! " says Steve Wall, V.P., Business Development. "We're confident that Diggles will appeal to both the mainstream market and the more serious gamer as well. We look forward to working with Innonics and hope that this is only the beginning of that could be a long term relationship."

“Diggles is one of the most successful strategy games in Germany and has won numerous national and international awards this year. The game was translated into more than 9 languages and more than 100.000 units were sold in Germany alone. We are pleased to be working with Strategy First. They are a strong partner and we are looking forward to marketing this premiere product in the USA and Canada “, says Marc Möhring, CEO, Innonics.

DIGGLES, a new and exciting 3D strategy game that features dwarflike characters of the same name, immerses players into a magical underground world full of adventure, danger and mystery. Players take on the role of a Diggles Clan who must descend into the underground world where they must find and solve the secret of the horrible mighty Fenris. Accomplishing the dangerous mission will take decades and will involve many generations of dwarfs. During their journey the dwarfs have to pass through four different worlds and more than 100 different quests have to be solved.

Players must teach their Diggles new survival techniques, such as the ability to forge new weapons to defend themselves against other clans and various other beasts that roam the world. They must also learn to cook, raise pets, retrieve valuable resources, and produce tools and machinery for construction. Players must also arrange a daily schedule that not only determines how much work the dwarfs must do, but what kind of activities they'll perform in their leisure time! Players must leave room for sleep, card playing, chit chatting and even a visit to the local bar! It's even possible for two Diggles to fall in love and reproduce offspring that have the same skills and attributes as their parents.

This wild and wacky game has entertained European gamers for months! It has even won several gaming awards already! Stay tuned for more when Diggles hits North American store shelves in Q1 2002.

About Innonics

Innonics is a leading german developer and European-wide publisher of PC entertainment software. Founded as a publisher-only in 1998, Innonics has grown into one of Germany's most successful developers with three in-house teams and more than 40 employees, publishing hits like “Jagged Alliance2-Unfinished Business” and developing chart breakers like Thandor (released in 2000, No. 2 in the charts) and the award-winning title “Diggles” (2001, No. 3 in the charts). Future titles like “Sabotage”, “The Reef” and “Holiday Park” have already received attention in Germany's biggest PC magazines.

About Strategy First Inc.
Strategy First Inc. is a leading developer and worldwide publisher of entertainment software for the PC. Founded in 1990, the company has grown rapidly, publishing major games in the industry and simultaneously developing its own in-house titles such as O.R.B., Disciples II, Nexagon: The Pit and Zero-G Marines. After winning numerous awards for games such as Disciples: Sacred Lands, Europa Universalis, Kohan: Immortal Sovereigns and Steel Beasts, Strategy First continues to push the gaming envelope with its own groundbreaking titles, while maintaining its reputation as a unique alternative for independent developers seeking to market their games to a worldwide audience.


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