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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


World War II Online announcement

by Rainier on June 8, 2001 @ 5:47 p.m. PDT

Strategy First got surprised by the huge demand for their just released World War II Online ... Evidently this causes some minor problems but they decided to beef up the support and give us some more information on the matter ...
Since the game's release, Strategy First has been inundated with reports of line-ups outside major retailers, people sending multiple copies to friends and families abroad, and even making plans to meet on the virtual battlefield once they log on. Retail managers are also reporting that "they haven't seen such excitement over a game in 10 years."

Although members of the team expected the game to be successful, the response from gamers all over North America has been far greater than anyone anticipated, especially after only one day on retail shelves. We expected sales of over a hundred thousand copies over the next few months but were surprised and delighted to discover that almost a third of our projected sales were reached on the first day! As a result, the Playnet servers are temporarily affected and are we are in the process of trying to accommodate the amount of traffic that are attempting to register.

With the excitement and enthusiasm surrounding the game's release, we have also received reports that people are experiencing problems getting into the game. This is NOT a software related problem. Rather it is a hardware issue. Cornered Rat Software has determined the problem and is in the process of addressing it. Network hardware supporting the game servers is being reconfigured to address the loads. Playnet expects to increase capacity very shortly. This will result in the drastic increase in the number of players able to login. Strategy First has set up a forum on that will post official news and updates on the progress of the situation from members of the development team.

Like the real World War II, this experience will continue to evolve as the war unfolds. A game such as World War II Online has never been done before. It is the first time that a game of this magnitude will support thousands of simultaneous players worldwide. This persistent environment will allow players to play in a truly cross-genre game that combines first person shooter, role-playing, strategy and simulation game play in one unique experience.

As with War, conditions change and evolve over time. New battles are fought, new territories conquered, and new weapons and vehicles added. The same holds true for World War II Online. The patch contains new terrain, weapons and vehicles that are true to the time. Members of the development team wanted to ensure that those recent additions were included in the first release. The nature of online gaming allows for such adjustments, improvements and additions to be made during the game's life cycle. This is what makes online gaming such a dynamic genre.

We thank players for their patience and their support. We will continue our
efforts to ensure that the game is the best experience for all gamers.

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