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Shadowbane

Platform(s): PC
Genre: Online Multiplayer
Publisher: Ubisoft
Developer: Wolfpack Studios
Release Date: March 25, 2003

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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Creators of 'Shadowbane' - Interviews & Screens

by Rainier on Oct. 17, 2002 @ 12:40 a.m. PDT

Set in a dark fantasy world burning with strife and unrest, Shadowbane takes the MMO genre to new heights by offering gamers an unparalleled challenge. It combines immersive role-playing with deep strategic elements such as city management, army creation, siege warfare and economic development.

Interviews with ShadowBane developer are available here

Dreadflame -- Shadowbane programmer Dreadflame was hired by Wolfpack Studios in June of 2000, becoming the thirteenth developer on the project. Dreadflame's primary goals and responsibilities were focused on Shadowbane's Guild System and Monster A.I.


Ashton Kai -- one of the original artists for the Shadowbane team at Wolfpack Studios. He discusses the 3D art process for Shadowbane, he also gives some advice to aspiring artists about breaking into the gaming industry. And as a special treat, fans can hear about some of the names Wolfpack considered for Carnage.net during a brainstorming session, before they decided on Shadowbane.

Nazgul -- Shadowbane Customer Support Manager, Nazgul, shows the true meaning of role-play in Shadowbane and answers some very tough questions, like the definition of grief play.

Meridian -- often referred to as the Master Bard of Shadowbane, Meridian has single handedly breathed life into 5,000 years of recorded game history. The heroes and villains of the past, the many races, classes, and gods who exist within the universe of Shadowbane have become an almost tangible presence for both fan and developer alike.



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