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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Red Faction II' Vehicles - Screens

by Rainier on Oct. 17, 2002 @ 6:08 p.m. PDT

"Red Faction II" expands and builds upon the experience and technology of the original game. Players will defend their country as Alias, a demolitions expert, with the help of five elite squad members, each specialized in their own means of destruction. Tasked with completing multiple mission objectives in a number of diverse levels, players will have a number of vehicles and an arsenal of powerful weapons at their disposal in a rampage to overthrow the government. Refined graphics, enhanced enemy AI and dynamic environments are also featured in "Red Faction II" along with four-player split screen action including customizable computer opponents. Read more to check out some of the vehicles you will be able to use in the game ..

Red Faction II vehicles

This version of the Aesir Fighter takes aerial combat to the next level when compared to its predecessor model from 5 years ago. Designed for airborne combat in Earth's atmosphere, the Aesir 2.0 utilizes a 30mm, 8 barrel SOP-8BG Gatling Gun as its primary source of firepower and can dispense rounds at an extremely high rate of fire. In addition to the 30mm rounds, this craft is also capable of launching high-powered rockets from each of it's left and right ports. These rockets are highly effective against tougher opponents and can easily pierce though even the toughest armor. While the Aesir is rumored to be capable of flying at speeds up to 400 knots when at full throttle, its enhanced maneuverability at lower speeds makes it well suited for urban combat environments.

Smaller and more agile than the Ultor submarines found on Mars, the Newt-700xs fires the Triton MK1 dumb fire torpedoes as its main source of firepower. Constructed with a titanium-steel hybrid metal and capable of withstanding depths up to 900 meters (2950 feet), these mini-subs are well suited for exploratory purposes and can fare reasonably well in small-scale underwater combat.

These depleted uranium-armored tanks run on titanium-plated treads and are heavily fortified vehicles. What they lack in speed they make up for with firepower. A SOP-6AG Chain-gun serves as the primary weapon, and can discharge the armorpiercing 20mm rounds. The alternate means of fire, the forward-mounted SOP-80mm Mortar Weapon, launches shells that explode on impact. These high explosive mortar rounds are capable of taking out large sections of buildings with their blasts.

Designed to compliment Sopot's nanotechnology experiments, the Battle Armor was created to provide Sopot's super-soldiers with a fully controllable and nearly unstoppable personal combat system. Armed with dual Mini Guns (Hyper SOP-9XF), these suits are able to deliver armor piercing shells as well as High Explosive rockets and incendiary rounds fired from each shoulder-mounted pod. These high mobile battle suits are equally devastating to both ground forces and armored units.

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