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'Unreal II : The Awakening' - Screens

by Thomas on Nov. 20, 2002 @ 9:39 p.m. PST

NVida today released some new Unreal II - The Awakening screens, showing off the Unreal sequel on the GeForce FX technology. "Unreal II - The Awakening is the sequel to the original Unreal and takes place in the same fictional universe - but the main player character and the locations are different than those found in the first game." Read more for the impressive shots!

Key new technology features include a tenfold boost in character poly counts and a hundredfold increase for environments, realistic outdoor scenery generated by a new large scale terrain system, procedural character animations and blending using a new skeletal animation system with component level controllers, and a particle system that allows the Unreal II project team to realistically model fire, smoke, cloth, hair, weather effects, and breaking glass.

Other technical improvements include upgraded NPC AI, a real-time dialog system for communicating with NPCs, texture compression, alpha blending, distance fog, a new version of the Unreal level editor, advanced particle physics with forces and particle collisions, and per-poly collision detection for characters.

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