Archives by Day

December 2022

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


As an Amazon Associate, we earn commission from qualifying purchases.

'BattleField 1942' - v1.2 Update Patch Available NOW

by Rainier on Nov. 27, 2002 @ 10:09 p.m. PST

Electronic Arts has finally released the long-awaited 1.2 patch for Digital Illusions's WWII multiplayer shooter Battlefield: 1942. The 22mb patch fixes a number of single and multiplayer bugs in the game. There is also a new stand alone dedicated server available (thanks HoOmeLan). Read more for detailed fix list and links where to grab the goods ...

Euro Links

Get the bf1942 v1.2 patch off Worthplaying (22mb)

USA Links

Get the bf1942 v1.2 patch off Worthplaying (22mb)

Get the bf1942 v1.2 patch off 3DGamers (22mb)


  • Low close combat hit accuracy due to network lag is much improved.
  • Some Server CPU usage optimizations: Multiple server instances should perform better.
  • Fixed currently connected players being dropped at map switch in favor of new connections.
  • Remote Console application is now fixed.
  • Release of bound sockets works correctly.
  • Bug causing missing spawn points and Gray flags that do not change is fixed.
  • Bug causing soldier animation states to be dropped is fixed.
  • Reconnection problems fixed.
  • The ASEHost.dll "Failed to execute ASEQuery_init()" error is fixed.
  • No longer need to reissue the admin.enableRemoteConsole and enableRemoteAdmin commands every time the server restarts.
  • Bug in Standalone Server causing "Corrupted Data" error when hosting CTF on Bocage is fixed.
  • Added hit detection feedback: Client crosshairs blink with a small dot in the crosshair and additional cross-lines when the server registers a successful hit.
  • Dedicated server settings are saved properly. (Note: if Friendly Fire checkbox is turned off, the next time the dedicated server is started the check box will be checked, but the percentages will all be at 0%)
  • Remote Admin (admin connected to server as a player) does not have to authorize every time a new map starts anymore.


  • #Totally new file structure
    • Ensures easy implementation of mods and expansion packs.
    • There is a file that includes the process id for the battlefield game running.
  • #Gameplay tweaks
    • Jeeps more sensitive to shells (one shot equals one kill).
    • Increased B17 rate of fire for better carpet bombing.
    • Grenade damage versus tanks is 40% less powerful.
    • AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in torso/head). Also removed splash damage versus infantry.
    • Slightly increased knife damage distance.
    • Slightly decreased deviation when walking and shooting with side arms.
    • Increased damage for Machine Gun 42 and browning versus infantry.
    • Increased damage for Plane Machine Guns versus other planes.
    • Tiger tank health increased by 25%.
    • Fixed M10 being treated as a jeep for splash damage.
    • Slightly increased damage for MP40, MP18 and Thompson versus infantry.
  • #Cheats removed
    • "Long View Distance" cheat fixed.
    • "Wireframe" cheat fixed.
    • "Turning Off Fog" cheat fixed.
  • #Sound improvements and optimizations
    • Irregular looping sounds and/or loss of sounds bug has been fixed.
    • Redundant sound state changes removed.
  • #Memory usage optimizations.
  • #Physics engine improvements
    • Mine placed on jeep causing jeep to sink through ground no longer possible.
  • #AI optimization
    • Bots do not jump in and out of vehicles anymore.
    • Bots have improved mobility and behavior while sitting in tanks: close range enemies now make the AI drive further away and fire from distance instead of just hopelessly circling around the enemy.
    • Several small tweaks and improvements for bot control
  • *Major improvements to artillery.
  • *Improved path selection (less prone to go on rough terrain).
  • *Major improvement of the fire behavior.
  • *Fixed bug in SAI's bot ordering update.
  • *Fixed AI handgun sound effect.
  • *AI will not favor planes on a runway which is blocked by other vehicles.
  • *Decreased AI view distance.
  • *Several tweaks of .con-files for more accurate description of the game elements.
  • #Menu
    • New Button "Custom Game" lets the player play a custom made mod game or Expansion Pack games.
    • Server browser "Backfire" setting displays properly in server details window.
    • The in-game console stays in front of game text and is less transparent for improved visibility.
    • Improved In-game server browser filters.
    • TAB button works so players can see their own score even if they didn't make the top-3.
    • The Minimap arrow yellow flash lasts longer when a teammate uses a voice or radio command.
    • Dedicated Server menu has an added function called "Automatic Restart". When checked the server will automatically restart if it crashes or is turned off any other way than pressing the stop server button.
  • #Rendering optimization
    • Billboard trees for GeForce 3-4.
    • Hardware shadows on all cards (GeForce 1-4).
    • Hardware skinning on animated meshes (wheels, flags, soldiers) (GeForce 3+ and hw vertexshaders cards).
  • *New option to put into videoDefault.con (if wanted) renderer.forceSwSkinning 1 (default is 0 = use hardware if available.)
    • Tri-stripping (optimizing meshes to improve FPS).
    • GeForce4 MX support fix that eliminates desktop crashes occurring on some computers.

This patch also includes the patch 1.1 changes.


There have been some complaints of framerate and performance issues. Much of this is due to options in Battlefield 1942 sound configuration being set too high.
Some of these problems have been fixed in 1.2 and should increase performance and frame rate, but there are a few things in the sound options that can be also be done to increase performance.

If you experience any performance problems while playing Battlefield 1942 we urge you to configure the sound detail settings to low (which does not affect the quality of the sound at all), with no higher than 22 kHz and no more than 32 channels. SoundBlaster Live 5.1 users may experience performance issues when hardware acceleration is enabled. This issue will be addressed in a future patch.

More articles about Battlefield 1942
blog comments powered by Disqus