Get the NWO v1.0 -> 1.2 patch off Worthplaying (650kb)
Get the NWO v1.1 -> 1.2 patch off Worthplaying (500kb)
Get the NWO v1.0 -> 1.2 patch off 3DGamers (650kb)
Get the NWO v1.1 -> 1.2 patch off 3DGamers (500kb)
Problems solved V1.2:
- Network bandwidth requirements lowered.
- Improved auto-detect net speed during game play.
- Added support for high latency players.
- Fix for single player on different hardware configs.
- Fix for joining - (thrown back if computer too slow).
- Fixed respawn bug where you could get stuck as dead.
- Fixed bug where you would not respawn after team-switch, team-switch now costs you a life.
- Fixed bug where player would not stand up after respawn / new round.
- Fixed problem where you could see through walls.
- Fixed stuck at spawn location problem.
- Fixed problem with jumping in sloping surfaces / jumping.
- Added in keypad keys for binding + a bunch missing keys.
- Fixed so that you can only speak to dead player when you're dead yourself.
- Dedicated server CPU + RAM requirements lowered.
- Added dedicated server + pure option for GISPs (remote controlled hardware).
- Improved client network transmission / higher throughput.
- Added faster feedback on kill / playback of death animation when you shoot someone.
- Fixed so that players that are dead on the server will not get movement packets routed (high latency could cause clients to delay their deaths).
- Fixed problems with single player scripts.
- Made Internet server listing default in 'join server' menu.
- Added 'want to disconnect' dialog boxes before start server and join server menu options if you're already connected to a server.
- Fixed player message typing, type outside the screen.
- Fixed orientation cords being transmitted over the network - players could flip around and flicker when moving / turning.
- Added 3rd person spectator view (Fire2 toggles).
- Added ability to spectate players after team select when you've just joined the server.
- Added in support for binding middle mouse button to actions.
- New command line switches.
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