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Hearts of Iron Patch 1.02

by Thomas on Dec. 14, 2002 @ 10:37 a.m. PST

Strategy First has released a new patch for their WWII based strategy war title Hearts of Iron. Fixes include: interface and gameplay tweaks, generic bug fixes, AI fixes, scenario setup and events adjustments.. Read more below to download this 4.23MB patch and for a more detailed listing!

USA SERVER

Download from WorthPlaying HERE! (American Version)

Download from WorthPlaying HERE! (Scandinavian Version)

 

EUROPE SERVER

Download from WorthPlaying HERE! (American Version)

Download from WorthPlaying HERE! (Scandinavian Version)


OTHER

Download from Strategy First HERE! (American Version)

Download from ParadoxPlaza HERE! (Scandinavian Version)

***********
* AI Fixes
***********

** Land Forces AI

- Improved AI path finding to not go through no-infrastructure provinces if possible.
- Garrison AI overseas troop distribution scheme tweaked and debugged.
- AI beach garrison priorities further tweaked.
- AI retrieval of units from foreign provinces fixed.
- Garrison AI should now be a bit better at deploying mountain troops in mountains etc.
- Garrison AI should now deploy its troops more evenly.
- Garrison AI should now be less prone to ping-pong effects.
- Tweaked Germany's garrison AI to protect only relevant beaches (but those a bit better).
- Garrison AI should now try to move troops to provinces under attack (before a front is created - i.e. defense against invasion).
- Germany should now try to keep a small garrison against Yugoslavia.
- France should now guard its border with Belgium better.
- China should no longer garrison friendly borders but prioritize Japan.
- Germany should now keep a small garrison in Paris to avoid silly raids and paradrops triggering the "Liberation of France".
- After the "Bitter Peace" event, Germany and the USSR should not garrison as heavily against each other.
- Tweaked Japan's border garrison priorities.

- Front AI should no longer refrain from attacking deeper from beach heads (bugged "spearhead" check).
- AI should now be better at defending versus the player.
- AI should now be better at prioritizing between fronts.
- Two Front AI deadlock bugs fixed.
- When AI Fronts urgently request units, other fronts will now always comply if they have better odds than the requesting front.
- Front AI should now be even more careful about attacking forts.
- AI Fronts should now never consist of attrition provinces.
- Front AI should no longer forget troops and leave them behind the front line.
- A nasty crash bug in the Front AI was fixed.
- Front AI should now be better at attacking provinces ASAP and all attacking units should arrive simultaneously.
- Front AI should now sometimes abort planned attacks (movement into a province) if the enemy grows too strong there.
- Front AI should now be a bit better at leaving defense forces behind when attacking.
- Front AI should now redeploy its forces faster and better.
- Front AI should now retreat from battles when prudent, although more reluctantly if desperate and defending.
- Front AI now does an additional check before stealing units away from the garrison.
- The Scandinavian countries will no longer attack each other's provinces even if they are formally at war (as long as they are democratic and AI controlled).
- The Balkan states' Front AI is no longer defensive, although Hungary and Slovakia will not help Germany against Poland.
- AI shouldn't pour more divisions into an attack if it is no longer effective.
- AI should be a bit better at attacking the right kind of terrain with the right kind of unit.
- AI should now value militia units lower when calculating odds for attacks, etc.
- A better (high infra) arrival province is now chosen when fronts urgently request divisions.

** Naval Forces AI
- Targeting algorithm for invasion AI have been improved.
- Allied AI nations should now be better at knowing when/how to use invasions of mainland Europe.
- AI should concentrate troops much further in invasions now.
- AI should no longer move its ships or planes if it's under military control by a player.
- AI now cheats naval attrition. Enjoy :)
- Improved AI handling of transports.
- Improved the naval defending AI slightly.

** Air Force AI
- Improved air defense AI.
- Interception is now default task for pure fighter units.
- Air Strikes no longer called in against too heavily fortified provinces.
- The AI should now exploit the possibility of quick and repeated tactical bombing more.
- AI Tactical bombing plans should now be aborted against provinces the AI is retreating from.
- Improved AI for preserving air forces.
- The AI has now learned how to protect its air force from falling to the enemy on the ground.
- Tactical bomber units should no longer get "forgotten" in allied provinces.
- Fixed a problem with tactical bomber rebasing that occurred if there were more desired bomber locations than bomber units.

** Research AI
- Tweaked research priorities for Germany - will now do a bit more heavy aircraft research.

** Production AI
- Germany and the UK now improves its AA cover over high-density industrial provinces.
- AI countries should now be more likely to increase their industrial base if needed.
- AI will now de-emphasize research and start building land units, then just militia, as the situation grows more desperate.
- Tweaked the AI build preferences for most countries (mostly they now build more infantry and other land units).
- AI slightly better at building transports.
- Improved the world market AI slightly in wartimes.
- AI now does some price adaptation when buying on the world-market.
- Building new IC now costs 1 manpower.
- AI will now start to disband militia divisions if it runs out of manpower during peace time.

** Diplomacy AI
- Japan will no longer attack any Chinese nation allied with a greater power unless they are strong enough.
- Some AI countries will now send expeditionary forces to their allies at need.
- Finland and Romania should now usually join the axis if Germany is at war with the USSR and they have lost territories to the Soviets.
- Japan is now smarter about when to try to get the Indonesian oilfields.
- AI will no longer spam players with diplomatic offers.
- Japan is now slightly more stubborn when it comes to accepting peace.
- South Africa should now send expeditionary forces to help the British defend East Africa.
- Japan will no longer attack Dutch East Indies before winning in China.
- The allies now accept anyone willing to join them if they are at war with the axis.
- Tibet is now much less likely to secede provinces.
- Germany is now smarter about when to go to war with the Soviets.

**************************
* Scenario Setup & Events
**************************

** EVENTS

- Spanish Civil War - Fascist Nation event increases N. Spain's leaning toward Fascism.
- Djibouti & Syria are now part of Vichy, when it is created from event.
- Major Worker Strike event now reduces IC, does not increase it.
- The Independence of India event will now only trigger if Germany is gone.
- The Finnish Winter War must have started by event for the Swedish Intervention events to happen.
- End of the Finnish Winter War event will not happen if FIN is allied with GER.
- Vichy event will no longer happen if Germany is at war with the Soviets.
- Lend-Lease events added for Nationalist China
- The Sian Incident event reintroduced.
- Soviet claims on Finland and the Baltic countries are now lost with The Bitter Peace event.
- The Vichy event shall not happen more than once now.
- Blunder with US election of 36 fixed.
- US Presidential Candidate Wendell Wilkie was of course LC and not LE.
- One of the events moving Soviet Industries has got one of its inherent provinces changed.
- Winter War event may not introduce Mannerheim as Chief of Staff and Chief of Army in Finland.
- Bitter Peace should now release Manchukuo from Soviet captivity.
- Soviet capital now moves to Novosibirsk in "the bitter peace".
- Soviets now cede Ocha and Kamtjatka to Japan in "the bitter peace".
- Italian event: Albania must exist for Albanian events to happen.
- Tweaked Vichy event a bit - now France cedes more provinces (in case they've actually taken some provinces from Germany.)
- USSR should no longer claim Bessarabia if at war with Germany.
- USSR should no longer attack Finland if at war with Germany.
- Sweden should no longer intervene for Finland if Finland is Axis.
- German events: The Treaty of Munich & The End of Czechoslovakia will not happen any more if GER and CZE are at war.
- The Independent Croatia events should now trigger correctly.
- The German End of Czech events changed so that the Slovak independence will trigger correctly.
- The Bitter Peace event should now give independence to most conceivable nations that Soviets can have conquered.
- Tweaked the trigger for the "Bitter Peace" event.

** 1936
- Finland got some more doctrines in the early scenarios.
- Communist China is now regarded as being in a civil war with Nationalist China. This has an effect if one should conquer the other.
- SIK and CHC are at war in 39 and 36.
- French Convoy Marseilles to Gabes corrected in the 1936 scenario.
- Fortress in Tobruk added.
- 3 Japanese techs duplicates removed from the 1936 scenario.
- Dutch CA 'Tromp' under development has been removed from the 1936 scenario.
- UK and Japan now starts 1936 scenario with DI.

** 1939
- Communist China is now regarded as being in a civil war with Nationalist China. This has an effect if one should conquer the other.
- CHC is at war with CHI in 39 and 41.
- SIK and CHC are at war in 39 and 36.
- Decreased cost for German and Italian ships under repair in 39&41 scenarios.
- San Ignacio now Bolivian not Brazilian in 39/41 scenarios.
- Fortress in Tobruk added.
- Hungary no longer has claims on 728, 729, 730 in 39 scenario.
- The Philippines is now playable in the 1939 scenario.
- The USA only has one Philippine Division in 1939 and it is correctly spelled in 1936.
- French 5th Army is moved from Nancy to Colmar in the 1939 scenario to stop the Germans from making unrealistic exploits into the Southern flank of the Maginotline.
- Germany now has a few transport units in the 1939 scenario.
- Canada now has naval doctrine Combat Unit Transport Procedure in the 1939 scenario.

** 1941
- Communist China is now regarded as being in a civil war with Nationalist China. This has an effect if one should conquer the other.
- CHC is at war with CHI in 39 and 41.
- Decreased cost for German and Italian ships under repair in 39&41 scenarios.
- San Ignacio now Bolivian, not Brazilian in 39/41 scenarios
- Move industry to Siberia events are now considered to have happened at the start of the 1941 scenario.
- The Croatian Independence event is now considered to have happened at the start of the 1941 scenario.
- Swiss fortresses increased.
- France in the 41 scenario now has its resource stockpile increased to be able to sustain until recapturing some territory.
- Two German techs removed from the 1941 scenario so that they don't get the V-weapons to early.
- Arctic Warfare removed from German Tech setup in 1941.
- Kristiansand fortress removed from Germany in the 1941 scenario.
- Bhutan, Nepal, Oman and Yemen are now UK puppets in 1941 scenario.
- Manchuria is now a Japanese Puppet also in the 1941 scenario.
- 2 German SS Cavalry divisions in the 1941 scenario given their correct names.
- A Vichy Submarine Unit was moved to Toulon in the 1941 scenario.
- Effects of events concerning moved Soviet factories implemented for 1941 scenario.
- A script error in the Portuguese 1941 scenario setup that made the army and navy exist in one unit removed.
- Germany now has the Infantry tech Penicillin in the 1941 scenario.

** MISC
- Lots of new pictures added for leaders and ministers.
- South Africa now has access to the members of the Commonwealth.
- Rubber added to three Nationalist China provinces.
- French Army Leaders: Changed Chief of 9th Army to Gamelin, and chief of 7th Army to Weygand.
- Zjitomir now has clear terrain not Marsh.
- D'Ouessant no longer has a beach.
- Liberia (Monorovia) now has 40 rubber.
- French Air General Tetu is no longer leading land units in Orleans.
- Mannerheim added as viable chief of staff and chief of army in Finland.
- German Head of State (A.Hitler) now allows PA ministers.
- A number of Manchurian provinces have become Japanese in all scenarios.
- Japan now has garrisons in all her island possessions in all scenarios.
- Philippine Army is now correct for all scenarios both in placement and content.
- The Indonesian Minister file got a major update.
- Removed and/or modified certain ships under development for Argentine and Italy in 36, Italy and Germany in 39, and Germany in 41.
- Some sea zone name inconsistencies were fixed.
- Some ports in North America were moved.
- Honolulu is now jungle.
- Inner California now has the right climate.
- Most minor islands can now build fortresses.
- Many more names added for various nations' different models of airplanes.
- Some military leaders added for South Africa.
- Some missing naval leaders added for the USA.
- Corrected some Belgian and Canadian ministers.
- Siamese ministers added.
- Naval OOB revised for UK in all scenarios, removing most ships from build queues to not cripple the nation.
- Terrain changed in the USSR, Poland, Sweden and Finland.
- Kharkov/Donetsk names changed.
- Armor Tech: prereqs changed.
- Province Hohhot ownership/control changed from Japan to China.
- Marshall Islands no longer have 0 infrastructure.
- Petsamo now produces some steel to simulate the nickel production.
- Some Argentinean leaders were added.
- A large overhaul of leaders was done, adding traits and tweaking skills.
- Most nations should now have unique colors on their counters.
- Some countries (Spain, Sweden, Switzerland) will now be a bit more neutral.
- Italy is now smarter about when to go to war against the Balkans.
- An Air General that led a French land unit has been removed.
- The province info name of the province Donetsk should now be consistent.
- There is now a direct connection between Novgorod and Tallin.
- Italian Convoy to Rhodes had its path changed. A typo-o correction making it taking a trip to Los Angeles.


And lots of minor bugs and tweaks have been done.

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