Original, provoking and rich in storyline, Yager captures your imagination as you battle for your life in tomorrow’s hostile skies. But is all what it seems…? Keep your wits about you, and use what you learn, as your struggle evolves to become the fight against constitutional power, conspiracy and control. With the genre-busting mix of 3D action-adventure and air combat, coupled with the highly motivating storyline and nail-biting campaigns, Yager is next generation gaming at its finest.
Features:
- A highly motivating and thrilling story-line, that the player will grow and shape during gameplay
- An inviting, living game world waiting to be discovered
- More than 20 different characters – characters the player will come to esteem, love – or fear!
- Performance-related dynamic mission objectives
- Outstanding technical and graphical quality, as well as exceeding sound and music
Release date: May-2002
STORYLINE
Original, provoking and rich in storyline. Yager captures your imagination as you battle for your life in tomorrow’s hostile skies. But is it all what it seems…? Keep your wits about you, and use what you learn, as your struggle evolves to become the fight against constitutional power, conspiracy and control. With the genre-busting mix of 3D action-adventure and air combat, coupled with the highly motivating storyline and nail-biting campaigns, Yager is next generation gaming at its finest.
In single-player-mode widely varied missions deriving from the context of a thrilling plot, breathtaking 3D-action and elements of adventure will create a unique atmosphere you can hardly escape. You’ll become the key figure in a complex science fiction story. The storyline evolves as you advance, letting the characters you meet respond to your actions and behaviour.
You play as Magnus Tide, fighter pilot. Your mission is to survive. Win life-threatening dogfights against top aces, infiltrate enemy hiding places, race at speed through the skies against outlaws in their highly tuned machines, dive and attack your enemies… There are furious battles to be fought. You will need skill, stealth and sheer guts. Have you got what it takes? Do you accept the challenge?
Setting: Earth towards the end of the 21st century.
Powerful, independent Mega Corporations have taken over major sections of the civilised world by using their economic power. Former national government and administrative structures no longer play a fundamental role; their military and police forces have been reduced to relative pawns of the public order, or have disappeared completely. Instead, those mega firms have installed their own social regimes, and rule their respective territories according to their individual corporate codex and bias, may it be progressive, bureaucratic, totalitarian or militaristic.
There are also people who are not willing to conform to any strict regime or company. Freetraders and other folks populate the power between the Mega Corporations´ territories. There are freelancers who work for the highest bidding of either party, and there are also pirates raiding ships and places.
Recently, something stirred up the Proteus Company, one of the more progressive of the Mega Corps. One of their communication satellites has crashed, and the latest report indicates that it had been hit by something strange. Soon after, some of Proteus’ ships and transports crashed as well, the pilots’ story was that they suddenly lost control of their craft. There are reports of increased pirate activity from the free trade zone bordering Proteus’ waters. And the DST, the dark corporation that rules the northern territory, has been dubiously quiet for some time. Something must be going on - high time for Proteus to engage someone to dig up the dirt.
Setting: The overall theme is sci-fi, 50-100 years in the future. Technology has shifted almost all traffic into the air - you’ll find lots of flying craft in Yager, from single-manned vehicles to large civil freighters, to huge battleships hovering over the landscape. But the action takes place fairly close to the ground - the features of the landscape play an important role.
In the course of the game, the plot takes the player to a number of settings. These differ from one another not only in terms of graphics and sound, but also in terms of behaviour of characters and opponents who will be met there. These also reflect in the backgrounds, each of which comprises several areas and missions.
The Proteus base, homebase of the player, is set on idyllic islands in the sea. Proteus’ comparatively progressive bias and their cultural background are apparent from their architectural style, buildings resembling antique Greece, science facilities etc.
The Free Trade Zone behind the nearby continent coast resembles today’s image of the Caribbean, with the rich green landscape and relax at the famous, local “Jane’s bar”.
The Pirate Fjords neighbouring the free trade zone, with their labyrinth of rivers and canyons, the perfect hiding place for the fierce hoards of pirates, and a dangerous trap for enemies.
Bitterfeld, set in a barely populated corner of former Russia, is a wasteland of run-down installations - defence robots still doggedly guarding long abandoned industrial plants and it’s deteriorated landscape criss-crossed by leaking pipelines and dotted by chemical tanks which can suddenly explode.
The DST outpost has a northern ice setting, with its malicious base towers, mighty defences and the prison castle which fits perfectly with the hostile nature of the area, forming a demonic scene for the culminating story and the final battle of the game.