Its performance and appearance are being realistically modelled for the game; however, players can take the rifle’s capabilities one step further by using an in-game hi-tech accessory: the Thermo-Chemical imaging scope.
With the Thermo-Chemical imaging scope attached to the rifle, enemy agents can be identified and targeted even in areas packed with scenery and moving objects. The scope identifies body heat patterns and performs a chemical analysis of those heat patterns.
The body heat pattern is chemically analysed for human body temperature, filtering out any non-human heat patterns so that only human body heat is shown on the display [see image for example]. This is particularly useful when tracking an enemy agent - the rifle’s bullets can punch through concrete from 1.5 kilometres away.
With more details on the featured weaponry, including pistols, assault rifles, submachine guns, and rocket launchers still to be revealed, players can be sure that IGI 2: Covert Strike will equip its agents with some tasty firepower.
IGI 2: Covert Strike is being created at Innerloop Studios AS, the Oslo-based team that created the original, and is scheduled to be published by Codemasters in June 2002 on PC CD-ROM. The game’s web site and forum can be found HERE
ABOUT IGI 2: COVERT STRIKE
IGI 2: Covert Strike sees the return of IGI’s award-winning stealth-based first-person shooter action and continues the modern warfare and espionage theme of the original. The covert missions continue the career of David Jones, a former SAS soldier, now working freelance for the secret organisation, codenamed ‘IGI’.
The spiralling plot will take Jones through Russia, across Libya and into China in three linked campaigns, as he infiltrates a wide variety of locations including military airbases, harbours and secret government installations.
Each mission expands the plot and is sequenced with impressive animated scenes that continue to absorb the player in the game’s carefully constructed narrative.