Today GameSurf publishes an interview to Raylight Programming Group that have developed a new graphical engine that has definitely changed the way we play on Game Boy Advance. Here is a clip:
Lord Axl: Hi Massimiliano, can you tell us something about the great graphical engine developed by Raylight that you call BlueRoses?
Massimiliano Di Monda: BlueRoses first came out with a multiplatform 3D engine, whose versatility and power are greatly demonstrated by the fact that lately we've been able to bring such technology into GameBoy Advance, too. A lot of people was astonished by our brilliant results.
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Raylight Programming Group Interview!
by Thomas on May 15, 2002 @ 5:51 p.m. PDT
Today GameSurf publishes an interview to Raylight Programming Group that have developed a new graphical engine that has definitely changed the way we play on Game Boy Advance. Here is a clip:
Lord Axl: Hi Massimiliano, can you tell us something about the great graphical engine developed by Raylight that you call BlueRoses?
Massimiliano Di Monda: BlueRoses first came out with a multiplatform 3D engine, whose versatility and power are greatly demonstrated by the fact that lately we've been able to bring such technology into GameBoy Advance, too. A lot of people was astonished by our brilliant results.
Lord Axl: Hi Massimiliano, can you tell us something about the great graphical engine developed by Raylight that you call BlueRoses?
Massimiliano Di Monda: BlueRoses first came out with a multiplatform 3D engine, whose versatility and power are greatly demonstrated by the fact that lately we've been able to bring such technology into GameBoy Advance, too. A lot of people was astonished by our brilliant results.
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