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Frontline Attack: War over Europe - Features & Screens

by Rainier on June 26, 2002 @ 6:27 p.m. PDT

Eidos Germany has announced Frontline Attack: War over Europe, a 3D real-time strategy game in the works at Poland-based development teams In Images and Reality Pump. Frontline Attack: War over Europe uses the Earth III engine known from games such as Earth 2140, Earth 2150. Eidos seems to have picked up the rights to Zuxxez Entertainment's "World War II: Panzer Claws", the 3D RTS that was already in development since last year. German RTS fans can rejoice, the game will be released a full month earlier than anywhere else. Njoy the screens!

Features :

  • Detailed, reality-faithful rendition of historical war scenarios.
  • Vehicle models are authentically build based on original construction plans.
  • Three playable Factions: Allied, Russia and Germany. Altogether the storyline contains 24 missions (2 campaigns per Faction, 6 missions per campaign).
  • Different Multiplayer modes with or without resource management.
  • Day and night cycle, seasons and weather effects affect the Gameplay, e.g. at night units with switched off lighting become later recognized.
  • Real Time 3Ddiagram engine (Earth-3 engine, resolutions of 640 x 480 to 2048 x 1800)
  • Perspective and zoom shot are seemless and freely selectable.
  • Terrain changes by explosions, influences of the weather and seasons.
  • Ground condition can be changed by planing vehicles and be made better accessible for other units.
  • Mini map with various attitude possibilities grants optimal overview.
  • Player can fix or for better orientation drive let the mini map.
  • 90 minutes dynamic sound TRACK (Ingame sound supports Dolby 5,1)
  • Units can gain experience and receive a higher rank by endured fights. The more highly rank, the better a unit can aim and evade others.
  • By using the "pause option", strategies can be planned and analyzed
  • A map editor makes the simple providing possible of Skirmish and Multiplayer maps.
  • Several degrees of difficulty affect intelligence and aggressiveness of the enemies.


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