15->20 fps 3D on a primarily 2d platform in a real game situation
Over 2500 polygons per second when texture mapping the whole screen
Full UV affine texture mapped polygons
Full 6 Degree's of freedom
Full 3D collision system
Highly optimized ARM assembly
Object culling
Back-face culling
Particle system
N sided polygons
Supporting full 3D environments e.g. racing tracks,3D worlds
Object LOD support
3D sprites support
Full parent child object hierarchy
Procedural texture support
Animated texture support
Animated camera(s) allow easy implementation of cut scenes and/or replays
Runs alongside a custom sound driver mixing 8bit digital PCM sound data with 6 channels for music and 2 channels for sound effects
Coupled with our custom sound driver this provides a complete solution for 3D graphics.
Movies will be uploaded in the next few days.
Visit http://www.logikstate.com for screenshots and more information.