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3D for Gameboy Advance

by Thomas on July 5, 2002 @ 4:45 p.m. PDT

Handheld developer Logik State has developed 3D technology for Gameboy Advance. Read more below for some key features of their 3D technology!

15->20 fps 3D on a primarily 2d platform in a real game situation

Over 2500 polygons per second when texture mapping the whole screen

Full UV affine texture mapped polygons

Full 6 Degree's of freedom

Full 3D collision system

Highly optimized ARM assembly

Object culling

Back-face culling

Particle system

N sided polygons

Supporting full 3D environments e.g. racing tracks,3D worlds

Object LOD support

3D sprites support

Full parent child object hierarchy

Procedural texture support

Animated texture support

Animated camera(s) allow easy implementation of cut scenes and/or replays

Runs alongside a custom sound driver mixing 8bit digital PCM sound data with 6 channels for music and 2 channels for sound effects

Coupled with our custom sound driver this provides a complete solution for 3D graphics.

Movies will be uploaded in the next few days.

Visit http://www.logikstate.com for screenshots and more information.

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