GSC World is hard at work and have finished/updated the following features
- NEW Physics engine (still in progress)
- NEW Enemy AI (still in progress)
- NEW Advanced AI aural perception
- NEW Realistic AI vision model
- NEW Dynamic shadows from arbitrary light sources
- NEW Correct shadowing for dynamic models
- NEW Improved dynamic lighting
- NEW Extended dynamic range for specular lighting and over brightening
- NEW Translucency
- NEW Reworked occlusion culling, allowing occluders be an arbitrary geometry
- NEW Screen post-processing for special effects
- NEW Motion Capture animation for characters integrated
- OPTIMIZATION Faster sound-clipping and wave tracing
- OPTIMIZATION Almost twice as fast rendering of skinned geometry
- OPTIMIZATION Almost twice as fast rendering of detail geometry
- OPTIMIZATION Improved sorting/batching for Geforce3 class HW
- OPTIMIZATION Rewritten collision queries for huge (1M+) polygonal models
- OPTIMIZATION 30 fps with 300 000 polygons on screen and ~800 hi-res textures used on Geforce 2MX 64mb