About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





G.I. Combat - Update Patch Available NOW

by Rainier on Jan. 18, 2003 @ 6:15 p.m. PST

Freedom Games has issued a new patch for G.I. Combat, upgrading their 3D real-time war game to version 1.04. This release offers two more changes over the previous v1.03: "Ambush is enhanced for short defend orders" and "Cover affect is tuned up." Read more for details and download links ....

Get the GI Combat v1.04 patch off Worthplaying (13mb)

USA Link <--> European Link

Other Mirrors

Get the GI Combat v1.04 patch off 3DGamers (13mb)

Updates from version 1.0

  • Jump map toggles with the J key.
  • Order menu enable toggles with the O key.
  • Chat messages expire after 15 seconds.
  • Tank Pathing should be smoother
  • Tanks targeting multiple threats should be fixed.
    Buildings should peal away better
  • Mouse camera controls have been tuned up.
  • Fixed initial mortar targeting bug where the first attack would always hit dead on.
  • Vehicles given short moves will back up rather than turn.
  • Morale will return to normal faster when not under fire
  • Vehicle morale will not go heroic as often with indirect attacks
  • Support fire and mortars will make most troops go prone.
  • Version checking in MP is now done.
  • IP address is validated (to a point). It will check for proper pattern (xx.xx.xx.xx) and verify that the address is only numbers and dots. It does not validate the IP address beyond that.
  • In MP games when the players exit the debrief screen they will be sent to the chat screens again so that another game can be played.
  • In MP games the host can now change the scenario or options without causing the game to terminate.
  • In MP games the host can go back from the scenario selection screen to chat without causing the game to terminate.
  • Tank main arm fire is slowed down.
  • Unit markers are improved for better visability.
  • Group icons and jump map dots blink when units come under fire.
  • Tank Animation is fixed when firing.
  • Pan speed is reduced for keyboard and mouse.
  • Soldiers use cover better and look for clear LOS better.
  • Soldiers use building cover better.
  • Reworked all maps for LOS
  • The Jump Map toggles view with a right click on the jump map.
  • Game Spy screen flow is fixed.
  • Ambush is enhanced for short defend orders.
  • Cover affect is tuned up.

blog comments powered by Disqus