"The World of Greyhawk has been a staple of the Dungeons & Dragons universe for more than 20 years and we are extremely pleased to be the first to bring this exciting world to life with one of the most popular and exciting D&D modules ever made -- `The Temple of Elemental Evil,'" said Jean-Philippe Agati, senior vice president and general manager of Infogrames' Los Angeles studio. "`Greyhawk: The Temple of Elemental Evil' will return players to D&D's roots with the genre-defining adventure that started it all while taking full advantage of the popular 3rd Edition rule set, party-based adventuring and tactical turn-based combat."
The World of Greyhawk and its inaugural adventure "The Temple of Elemental Evil" was first introduced with the release of the Advanced Dungeons & DragonsĀ® rule set in 1985. Developed by Gary Gygax, Greyhawk became the first complete D&D campaign setting detailing an entire world of adventure including detailed accounts of continents, countries, cultures, folklore, personages and much more. Greyhawk lore and arcana have since pervaded nearly every aspect of today's dynamic D&D universe from spells to monsters to famous characters, providing players with a more rich and robust playing environment.
Scheduled for release in the second half of 2003, "Greyhawk: The Temple of Elemental Evil" finds adventurers in a fight for their lives as a simple rescue mission uncovers a much more sinister plot with far-reaching implications. As the story unfolds, adventurers will travel the world of Oerth, discover the besieged village of Hommlet, survive the filthy shire of Nulb and ultimately penetrate the ruins of the Temple of Elemental Evil, a beacon of darkness and despair in a world without hope.
"Greyhawk: The Temple of Elemental Evil" will feature all of the game play aspects from the 3rd Edition D&D rule set including an entire host of feats and skills. The product's traditional turn-based combat engine will allow more effective coordination of the large party configurations possible within the game. In addition, adventurers can expect an entire host of classic D&D creatures straight from the pages of the Monster Manual, including lizard men, hill giants and a slew of demons.
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