Get the Hidden & Dangerous 2 v1.02 patch off Worthplaying (24mb)
Multiplayer:
- Please visit: http://www.hidden-and-dangerous.com/hd2/readme_redir.htm to check if your server will allow client CD-key validation. Please visit this site if you are receiving errors when trying to connect or if you are not able to connect at all.
- The winning team in Occupation mode is no longer only determined by the number of points but also by the complete occupation of a map.
- Objectives are no longer completed when the point limit is reached.
- Fixed - crash caused by quick disconnecting and reconnecting.
- Fixed - crash caused by throwing a defensive grenade and then disconnecting.
- Fixed - bug involving First Aid kits usage on client computers.
- Fixed issues involving CD validation for players using the same name.
- New message box is shown when it is not possible to validate the CD key.
- A folder name is no longer used for a map name in the internet game.
- The “Listplayers” command functionality has been improved.
- Different language versions on server and client computers no longer cause all styles of internet games to be displayed only as “Deathmatch”.
- CZ4_MP map spawn points have been fixed.
- The CD key validation system has been improved by using the UDP protocol.
- Fixed – invisible players.
- The kickplayer “playername” command has been fixed.
- Fixed – spawn zones becoming inactive on maps before they should.
- The VIP player is no longer incorrectly assigned to non VIP players
- The VIP player is no longer inappropriately shown on the map of the server computer when another multiplayer mission is loaded.
- Mission items are no longer invisible on client computers for the first round of multiplayer games.
- The "Restore internet servers" command has been fixed.
- The Axis tank in Operation Nomad: Whiskey Bar has been fixed so that it can now turn.
Singleplayer:
- A bug involving changing the pose to ‘stand’ whilst in the tactical map has been fixed.
- A bug relating to displaying the Crosshair information for using a vehicle and then switching to the tactical mode has been fixed.
- Various problems with team commands menu have been fixed.
- The roll-menu for the Junkers 88 has been fixed.
- Various problems in first-person view while switching items have been fixed.
- Fixed - crash when destroying the aircraft parts boxes in Burma 1, then loading the game and destroying them again.
- Fixed - crash involving the motorcycle being destroyed.
- Player AI stealth bar now reacts when throwing grenades or shooting.
- Fixed - crash bug involving spotting a dead dog after loading a save game.
- The crosshair for tank machineguns has now been disabled.
- Fixed - crash involving loading a game after throwing a grenade.
- Various key mapping problems on some configurations have been fixed.
- Soldiers no longer get stuck in some objects or walls when trying to go round them.
- Fixed - issues relating to equipping new soldiers in the reinforcements menu have been fixed.
- Fixed - occasional crash when exiting the soldier equipment menu.
- Records in Diary have been fixed.
- Agent Salter’s dialogue synchronisation in Operation Challenger: Estate Agent has been fixed.
- A problem related to not completing the mechanic’s objective in Operation Nomad: Guests has been fixed.
- Sygurd’s cottage dialogue synchronisation in Operation Snowball: Rendezvous has been fixed.
- The Mission Failed cutscene in Operation Challenger: Babes in the Wood has been fixed.
- Fixed – issues relating to displaying enemy soldiers when in Tactical Mode.
- Fixed – issues relating to the SAS soldiers’ sight in tactical mode has been fixed.
- Other minor issues have been fixed
- The calculations of the visibility meter have been improved.
Other improvements:
- Game Pause notification added.
- Enemy dispersion in medium difficulty has been increased.
- Enemies are now ‘more human’ in their bazooka handling ability.
- New default keyboard settings (WASD) have been added.
- Multiplayer: Medics (players with higher FIRST AID skill greater than 50%) can see other team mates’ health status.
- Singleplayer: SAS soldiers can now heal themselves (dependent on the Medic skill rating).