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Desert Combat

Platform(s): PC
Genre: Action

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'Desert Combat' - Updated Mod Available NOW

by Rainier on Nov. 7, 2003 @ 12:43 a.m. PST

Get the Desert Combat 0.5L Full Install off Worthplaying (544mb)

Get the DC 0.5L Win32/Linux Server Patch off Worthplaying (35mb)

The DesertCombat team is pleased to announce the seventh major public release of DesertCombat. We would like to thank our Beta team and fans for all the feedback.

Public Beta 0.5 features a slew of bug fixes and additions aimed at creating on of the best war game experiances on the PC. In this stage of development each is roughly balanced with some minor advantages to each, making gameplay much more fun and exciting.

0.5 Public Release Weapons and Vehicles

** This is not the complete or final list, this is only what is available for the public Beta and more will follow in the next alpha release.

** 0.5 REQUIRES Battlefield 1942 version 1.45 or greater

* When you see a star, that means it's new to 0.5

US
Land
• M1A1 Heavy Tank
• M2A3 Light Tank
• MLRS Mobile rocket truck
• Humvee with a .50 cal machine gun and Supplies
• Humvee with a Tow launcher
• M163 Vulcan Mobile AntiAircraft
• M-109 Mobile Artilary

Air
• • A-10 Thunderbolt II
• F-16
• AH-64 Attack Helicopter
• UH-60 Blackhawk Transport Helicopter (New Dual Miniguns)
• AV-8b Harrier
• AV-8a Harrier*
• AV-8c Harrier*
• AV-8m Harrier*
• F-14
• F-15
• UH-60q *
• UH-60l *

Hand Weapons
• M16A2 Assault Rifle
• M203 Grenade Laucher
• Mp5 sub machine gun
• M9 handgun
• SMAW rocket launcher
• M249 Machine Gun
• M25 Sniper Rifle
• C4
• Stinger
• Smoke Grenades
• Car-15 *
• Mk23 *

Misc. weapons
• Maverick Missiles
• AMRAAM missiles
• Hellfire missiles
• Hyrda missiles
• MK83 large Bombs
• SnakeEye Bombs
• SCUD Rockets

IRAQ

Land
• T-72 Heay Tank
• Shilka Mobile Antia
• BDRM2-Spandrel (amphibious)ircraft
• BDRM2 (amphibious)
• BM21 Multiple launch rocket truck
• M-1974 Amphibious Artillary
• BMP-2 Amphibious Personel Carrier *
• Ural Personel Carrier
• Smoke Grenades
• Panstyr * (Anti Aircaft Truck)


Stationary
• NVST Machine Gun *
• SA-3 Sam Site

Air
• Mig29
• SU-25 Ground Attack Plane
• M124d Hind attack Helicopter
• Mi8 Transport Helicopter
• Mirage

Hand Weapons
• AK-47
• Gp30 Grenade Laucnger
• Browning Hipo Handgun
• RPG7
• PKM Heavy Machine gun
• Scorpion sub machine gun
• Tabuk Sniper Rifle
• C4
• Mortar
• Skorpion sub machinegun
• Stinger
• PSS *

Maps
DC Battle of Eastings
DC Lost Village
DC Al Khafji Docks
Inshallah Valley - Flatline|44
DC Basrahs Edge
DC Basrahs Nights *
DC No Fly Zone *
DC DesertShield *
DC Weapons Bunkers
DC Medina Ridge


Know issues with the Beta .5

Optimization
Since this mod is a work in progress, some optimizations have been made to the models for performance. You might experience a slight slowdown due to the fact that we haven’t done a full optimization pass yet.

Balancing
Currently the game feels balanced, but some things may destroy objects faster then they should, the game will continually balance out as the mod progresses. This goes for speed of vehicles, weapon damage and amount of ammo.

Airplane and Helicopters
Not all planes have a new cockpit yet, this is a work in progress.

Maps
Only maps that display a small DC logo in them have DC vehicles. This is only temporary until new maps are created. Some new DC maps do not support single player yet, coming soon.
Battle of Eastings, does support it though.

If you find any bugs, please send them to bugs@desertcombat.com

Frank DeLise
Truama Studios

.5L
- Fixed Battle of the Buldge Control Point
- Fixed MG's on tanks
- Fixed Pickup Truck textures, removed logos


.5k
- Fixed Menu loading bar so you read the map name
- Added new Autocannon sound
- Adjusted projectile wizzing sound to hear it more often
- Made range of audio for jets higher
- Revised DesertShield AI
- Fixed various kit models

.5j
- Fixed Spandrel Net code -FD
- Fixed Stinger power against helis and su-25/ A-10 back to 2 hits -FD
- Added updated M-16/M203 Animations from Tom - FD
- Added Updated DesertShield from AJ -FD
- Add Brians new SA-3 code - FD
- Extended jet engine fade out to lessen the sudden fade
- Fixed F-14 engines not readhing full volume & afterburners
- Mi-8 sounds vastly improved with repositioning and cockpit sound
- CAR-15 sound fade smoothed out
- Pantsyr changes:
- Gave ATGM launch sounds instead of stinger sounds
- Significantly reduced radar hum while in turret
- Improved turret rotation so it can track faster aircraft
- Increased up-angle to it can attack aircraft
- Set minimum angle above horizon so it can't engage ground targets
- Shotguns:
- reduced zoom
- gave 9mm projectile because original projectile used BF1942 materials, allowing it to damage armor
- Increased power and reload time for Recoiless Rifle. Damage equal to tank cannon.
- Adjusted M109 .50cal camera angle so range sight doesn't block view
- Gave Ural NSVT instead of Browning (better than just changing camera angle like the others)
- MLRS rocket engine sound improved to keep sound regardless of airtime (not in this pack)
- Oilfires randompitch corrected to prevent very low or very high fire sound.
- Adjusted burst size and prox fuse radius for Shilka and ZPU to improve efficiency, set projectile to proper type for airburst
- Removed ZPU and Shilka extra tracers and simply thickened it's normal fire which were already tracers
- Removed gravity for maverick rockets and gave them a better sound
- Set AV8X nose cannon to be very similar to A-10
- Set Saika reload sound to coincide with animations
- BMP-2 AT-5 reload changed due to a double magazine (probably accidentally ported from Bradley)
- BMP-2 and HMMWV-TOW given special reload soundscripts due to how reload with dummys works
- Spandrel missile given thinner smoke so you can see what you're firing at

- Radio changes:
- Changed "APC Support" to "Engineer ready" as per request
- "Wait" returned to F6-F1
- "Suppressive fire" and "Cover me" combined into one command

.5I
- Fixed El_Alamein Day 2 and Day 3 Map ID's -FD
- Fixed Wake SP -FD
- Fixed GuadalCanal SP -FD
- Fixed Battle of Midway SP -FD
- Fixed Mi8 AI -FD
- Fixed Gazala (Mi8 AI) -FD
- Fixed Tabruk SP -FD
- Fixed UH-60 AI -FD
- Fixed UH-60Q AI - FD
- Fixed UH-60L AI - FD
- Fixed UH-60L made primary fire - FD
- Lowered minigun radius to balance 2 miniguns. - FD
- Lowered force on explosion on M203/GP40 and MK-19 to reduce cheats - FD
- Fixed UH-60, UH-60L and UH-60Q material ID, Exported wrong at 61, needs to be 63. - FD
- Fixed Loading menu bar - FD
- Fixed Ural and Ural Tanker network bug (which fixed Weapons Bunkers and Oil Fields) - FD
- Fixed UH-60L exit positions
- Added Para Ammo Code - FD
- Added M2a3 Hull fix from Danny - FD
- Updated Harrier to 500 bullets. - FD
- Upadated loading screen (new BH) -FD
- Fixed Spec opsd kit -FD
- Lowered SA-3 distance -FD
- Allowed SA-3 to kill AC-130 -FD
- Fixed Helipads to repair new helis -FD
- Fixed Hangers to repair new vehicles -FD
- Added new medals -FD
- Added new Iraqi Backpack scheme -FD
- Fixed Scud glass -FD
- Fixed missing Radio texture -FD
- Fixed Allies Support kit - FD
- Fixed strength of F-14 Bombs - FD


.5h
- Added Mi8 windshield - MH
- Added Mi8 menu icon - MH
- Added new versions of custom DC maps to fix problems encountered in .5g - BH
- Added new tabot and TOW effects - BH
- Added new M16/M203 first-person animations
- Changed some two sided settings on Bradley and BMP-2 for optimization - BH
- Updated Hellfire skin and model - BH
- Updated Hellfire rack skin on UH-60L - BH
- adjusted ATGM materials for better splash performance - EN
- reduced 1st person CAR-15S volume - EN
- fixed Mi-24 weapons and sound problem: Mi-8 weapons.con conflict - EN
- Adjusted view for some .50cals which were obscured - EN
- New tracers added to most machineguns - EN
- Technicals given radios - EN
- Technicals, HMMWVs, BRDMs, and Urals given horns - EN
- Minigun radius increased to 5m - EN
- Car-15S smoke effect adjusted - EN
- Many new environment sounds added. - EN
- AT-2, BMP AT-4, BRDM-Spandrel rockets set to use correct damage materials - EN
- Added M82 and Mi-8 Spawn points BotB, Bocage (days 1, 2, 3), El Alamein (Days 1, 2, 3) Gazala, Guadalcanal, Iwo Jima, OMaha Beach and Tobruk - SW

.5g
- Added new menu icon for spec ops class
- Added new ammo icons for Apache, Hind, and Mig29
- Added new hellfire model and skin
- Added Car-15 Model (Supressed - FD
- Fixed bug in UH-60q Ai that was crashing single player -FD
- Removed flash from Car-15, added smoke -FD
- Fixed AH-64 from killing itself with Hellfires - FD
- Rotated BH-Rear blade -FD
- Added new Load Screens - FD
- Updated all maps to use new Load Screens - FD
- Added new Load menu bar - FD
- Fixed HellfireRack LOD's, uv's and updated skin - JH & MH
- Fixed UH-60L LOD's - JH & MH
- Fixed UH-60Q LOD's, Skin - JH & MH
- Reversed UH-60 Prop Static Model - JH & MH
- Fixed UH-60_ESS_Pylons LOD's and updated skin - JH & MH
- Fixed Mk23 and PSS animation fire speed
- Updtaed Credits -FD
- Put AC-130 back on El_Alamein -FD
- Put UH-60 back on Basrah, removed SHilka added another Technical - FD
- Added Car-15 Suppressed Sound from Tan - FD
- Added new Remington models, textures and random selection - BH
- Added M203 animation - BH
- Added Mi8 - MH
- new materials made for:
- SA-3 dumbfire
- three new tracers
- 30mm fighter gun set to kill planes with slightly less hits (20 hits = 150 HP damage)
- Minigun set to be very lethal to infantry in 2.5m radius. Little damage to heavy armors
- 1 shot headshots for assault rifles set to 2-hit kills
- raised m203 / gp30 splash damage slightly to do 60% damage if it lands at your feet
- 9mm point blank damage lowered slightly
- Three new tracers created, one replacing the standard tracer. These tracers are more visible
- Tracers will now bounce off of armor if the weapon is unable to do significant damage against the target.
- environmental radio sound audibility distance increased
- All jet soundscripts improved to smooth out transition from idle to flight. ALso afterburner sound only kicks in when at 100% throttle


.5f
- Added new helicopter prop blur
- Added new UH-60, UH-60L, UH-60Q
- New textures for pickup trucks and technicals
- Improved AI for various handweapons and vehicles
- Improved DPV wheel models
- New Harrier skin, simple and wreck models added
- MK23, PSS and Stinger simple models added
- MK23 and M82 model fixes added
- More lexicon.dat updates
- Fixed some problems with F-16 fuselage
- New treads for M1A1 and M109. Larger turret for M109
- M203 and GP30 blast force reduced
- M82 adapted for proper projectile and deviations
- M82 given proper sound
- CAR-15 adapted to proper deviations
- M203 and GP30 given deviation and expanding crosshair
- CAR-15 and M82 given reticles
- Fixed missing RPG rocket sound
- removed shellbounce sound from silenced pistols
- Added new material listings for: tank shell, MLRS, BM21, .50cal Sniper, Spigot and AT2
- 25mmHEDP: Negated damage to ships with exception of landing craft.
- OSA 40mm cannon: comprehensive adjustment for sound, blast explosion, and damage. The 2x30mm cannon will be similar to 25mm HEDP only it hits 2x times and may damage ships.
- HandGrenade: set it to do 45HP dmg to light armor going down to 5HP for Bradley and 0 to MBTs.
- mortar splash: set to instakill if within 30% max radius
- Stinger Su-25 and A-10: set it to do 70HP damage per hit to these aircraft, 2 hits causing critical engine failure
- Mk-19: Mk-19 typically used HEDP, so direct damage will be dangerous to all but MBTs, similar to bradley cannon. Splash will only injure troops and scout cars.
- Spandrel, TOW, and AT4 vs light or heavy armor: Will give it 5m blast radius with 50% damage at center.
- FFAR splash vs infantry set instakill to 30% max blast radius
- FFAR direct hit for armor 49 set to proper damage curve
- MBT main cannon has almost no splash values: Fixed. set M1A1 to have a flatter trajectory, higher velocity, and low blast. T72 gets standard arc, slightly lower velocity, and larger splash.
- SABOT vs HEAT. Removed the smoke trail effect and gave the M1 shell a brilliant white-yellow flare they have iRL.
- A-A missiles to a MBT: reduced damage done to heavy armors
- SU-25 full bomb load (16 bombs) will sink destroyers. 32 bombs will sink battleships. 48 will sink carriers.
- Bombs maintain current damage within 30% of blast radius
- Equalized arty rockets splash with direct vs MBTs: Will equalize. Increased BM21 blast radius to MLRS level but reduced damage.
- .50cal sniper round made slightly more effective s. light armors compared to standard .50cal. Added special effects vs. infantry with knockback. Vs. infantry has a 0.15m prox fuse causing 25% total HP damage.
- 30mm AA cannon adjusted to do 7.5 HP per hit to aircraft, requiring 20 consecutive hits to down a full health aircraft
- Avenger damage increased to compensate for lower ROF

.5e
- Added Car-15, Smoke Grenades and M82 (not placed on any map yet)
- Removed 7th class, readded stinger to Anti-Armor
- Includes Desert Shield 1e, Basrah Nights 1c, No Fly Zone 5d
- Increased speed of SA-3
- Fixed path finding for bots in 73 Eastings
- Fixed AI for M16/M203 AK47/GP30
- New lexicon file to bring in line with Desert Combat (erase WW2 references)
- Added new Mig29 Mig Wreck to eliminate mysterious floating ghost Mig wreck
- Altered weapon angles on some hand weapons
- Edited radio commands to soften beginning and ending
- Added new unskinned Harrier.
.5c
- Added new sounds for oil fields objects
- Added new M16 muzzle flash
- Even more supa-dupa BDRM-2 upgrades from Danny
- Restructured sounds
- Added NVST and Non-rotating cupola mgs
- Extracted map-specific statics to main folders for use across more maps
- Fixed Tobruk single-player so bots will use right vehicles
- Revised models and textures for Mp5
- Revised textures for F-15C, M249
- Tweaked spawn times, vehicles spawns on Battleaxe, Bocage, El Al, Gazala, GuadalCanal, Karkov, Tobruk and Wake
- Improved F-14B network code

.5b
- Fixed a crash bug with mgs

.5a
- Added new BDRM-2 turret
- Added NVST
- Added Non-Rotating Cupola MGs
- Added Radio Commands
- Added Revised Basrah's Edge

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