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Massive Assault

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Strategy

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'Massive Assault' - Update Patch Available NOW

by Rainier on Dec. 26, 2003 @ 9:45 a.m. PST

Get the Massive Assault 1.0.190 Patch [UK/French] off Worthplaying (2mb)

Massive Assault by Wargaming - UK retail v1.0.190 patch

The full list of improvements

1. 3D GRAPHIC ENGINE

  • Significantly increased performance for NVidia GeForce 3&4 in pixel shaders mode
  • Improved quality of water reflection in pixel shaders mode
  • Increased overall 3D Engine performance

2. ARTIFICIAL INTELLIGENCE

  • Significantly increased AI performance
  • 3 AI's difficulty levels implemented for all playing modes
    • EASY level is funny enough: AI buys expensive units and makes mistakes in tactical calculations
    • MEDUIUM level: AI buys cost-effective units but makes mistakes in tactical calculations
    • HARD level is similar to original AI level: AI buys cost-effective units and it's very tough in tactics
  • Overall AI's tactical behavior improved
  • AI's Naval units' behavior improved (including their co-operation with the land units)
  • Bug fix: AI crashes, when it is trying to raises Guerilla in a country without empty spots

3. GAMEPLAY

  • "Rewind" button now works throughout the Phases
  • Restarting campaign bug has been fixed
  • Restarting campaign's step bug has been fixed
  • The air units, which have already fired are now allowed to move, corresponding message box appears
  • When a player is loading already fired unit to transport, corresponding warning appears
  • Bug fix: possibility to combine Undo and Rewind to illegally load Land Transport into Naval Transport

4. MULTIPLAYER

  • Automatic Server Connection inside multiplayer profile enabled
  • Bug fix: the last player in the player list was not displayed
  • Bug fix: problems with profile restoration over the old one
  • Bug fix: destructive data losses due to interrupted internet connection
  • Bug fix: wrong 'days ago' calculation in Multiplayer mode
  • Additional turn history verification implemented (to prevent online game data losses)
  • F5 and R keyboard shortcuts added for server connection (equal to "Send&Recive" button)
  • Ctrl-Enter shortcut added for message editing mode to send the message (equal to "OK" button)

5. INTERFACE

  • "Composed" unit (i.e. Transport, Carrier or city with other units or Bombers are automatically selected at first click (though the popup is still displayed). Players can select the "passenger" by clicking on the popup units, or immediately move/attack the initial unit. Right click = deselect
  • Alt-Click selects:
  • a unit inside a city
  • a Transport (without showing the popup with "passengers")
  • a Carrier (without showing the popup with Bombers)
  • "Passenger" info is displayed (both allied and enemy units) when the mouse is over the popup window
  • Pause button implemented in replays and enemy turn animation - you can freeze the enemy movement and freely move/rotate the camera - EXTREMELY USEFUL FOR AFTER-ACTION-REPORT SCREENSHOTS
  • Scenario list opening is speeded up
  • Cursor relocation upon mouse click in the text input box implemented
  • Keyboard response is speeded up in the text input box
  • Numpad Enter is now equal to main Enter
  • Mouse scroll button capturing improved
  • Sound volume scale changed. After installing this patch the sound volume may appear higher
  • Bug fix: sometimes mouse clicks were not counted fast enough (i.e. there were "lost" mouse clicks)
  • Bug fix: some glitches in voiceovers are eliminated
  • Bug fix: some glitches in list controls eliminated
  • Bug fix: double click on "Stats" button causes doubled voice comment
  • URL to MA web-site on the main menu screen has been made clickable

6. OTHER

  • Bug reporting tool added
  • Log info presentation changed, date/size of ma.exe added
  • Numerous text typos correct.

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