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Massive Assault

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Strategy

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Massive Assault' - Screens

by Rainier on Feb. 7, 2003 @ 2:18 p.m. PST

The game utilizes Wargaming.net’s high-performance 3D engine giving revolutionary look and feel to turn based global-scale games. The gameplay is smooth and easy-to-learn.

The game contains original political system, preserving the intrigue throughout the whole war. Each side has a bunch of allied countries, unknown to the enemy. Secret allies can disclose and provide troops at any moment, surprisingly shifting the power balance in particular region.

The game is set in dynamic strategic environment, where the tide can turn for several times. And if you finally win, you will feel like the victory was snatched from the jaws of defeat. The secret alliance concept provides endless replayability - in each game the distribution of secret allies is totally different, so you will never have two alike games, facing unique strategic situation.

You will have to employ the eternal principles of warfare, such as:

  • usage of terrain advantages
  • outflanking moves and envelopment
  • troops concentration in the area of main strike
  • cutting enemy supply routes
  • screening maneuvers
  • guerrilla tactics and sabotage
 


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