Get the Civilization III: Play the Worldv1.21f patch off Worthplaying (11mb)
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Get the Civilization III: Play the Worldv1.21f patch off Firaxis (11mb)
Additions in v1.21f:
- Added support for numeric keypad special characters in edit boxes.
- Added support for faster-loading Multiplayer saved games and scenarios.
- Added a 'Locate City' hotkey to Multiplayer.
- Implemented Kick in the Staging Area.
- Added INI tweak to disable force feedback support: NoForceFeedback=1.
- Added a civilopedia reference to 'Happy Faces' if a building produces happy faces in the city window.
Changes in v1.21f:
- Hidden Nationality units are no longer forcibly removed from enemy territory via diplomacy.
- Expansionist civs can no longer build Scouts when civ-specific abilities are disabled.
- No player will be dropped within a certain timeframe of a player leaving the game.
- The Net Setup Window has been changed to a selective asynchronous process.
- Passwords are limited to 20 characters.
- ICBM's can no longer auto-bombard.
- Canceling Espionage in multiplayer no longer exits to map.
- Non-Empty Games Filter now filters out games with only one player (the host).
- Removed In-Progress Filter, replaced it with a Password Filter.
- GameSpy Connect call is now non-modal, meaning it can be cancelled and will time out if it fails to connect.
- Improved Pangaea map generation.
- Improved random free tech selection for the Scientific civ trait.
Fixes in v1.21f:
- Fixed bug with cultural opinion text being replaced with garbled text.
- Non-combat unit warning message has been changed to refer to both cities and terrain improvements.
- Fixed bug that incorrectly reported a rescued/re-captured princess as the player's princess being killed.
- Fixed an issue with overlapping popups.
- Fixed paste crash.
- Fixed bug that caused players in the loss sequence to receive a popup message telling them that they won when the actual winner exits the game.
- Fixed bug that allows users to cursor past text limits in edit boxes.
- Fixed loading saved games status message display.
- Fixed an out of synch related to stack movement.
- Fixed bug where the fog of war would cover the whole screen with the exception of the last city you were viewing.
- Fixed chat text getting cut off.
- Fixed bug where a single player loading a hotseat or PBEM game through the setup win could not exit.
- Reloading a game in the setup window will now show you messages again (such as Sending game to player xxx...).
- There is no longer a 'ghost' game in the lobby, both with clicking and mouseover.
- The lobby should no longer re-sort periodically unless you instigate it or a game is added/deleted.
- The AI can no longer be set to player '0' (barbarian) when loading a game.
- Fixed a bug in the spaceship screen where it would show your city on everyone screen (the city view screen).
- Chat text will no longer persist in the diplomacy window.
- Fixed an out of synch unique to turnless.
- Fixed a bug where you would load a turnless save and some cities would never produce again.
- Fixed a bug in turnless where units would simply stop moving, and cities would stop producing periodically.
- Fixed a bug with auto-precision bombing not choosing the proper targets.
- Fixed a bug that allowed players to change another's production after they stole their plans.
- Fixed an out of synch related to amphibious warfare.
- Fixed an out of synch involving nukes.
- Fixed a plethora of problems with filters.
- Fixed a bubble text bug with staging window.
- Fixed a array out of bounds issue with lobby window.
- Removed Asturias from Spanish city list.
- Fixed typo in conquistador civilopedia chapter.
- Correct date listed for Spain becoming a democracy in Spanish civilopedia chapter.
- Fixed crash involving starting hotseat games.
- Fixed the hang alive after pause bug.
- Fixed the bug where all players would have to hit enter (occasionally) after a pause.
- The spaceship screen will now process messages.
- Fixed hang alive when the spaceship screen comes up over diplomacy.
- Fixed bug (Single player and MP) where you could select a unit in an army and unload him (move him out).
- Filters now work as an OR filter in each group, and an AND filter cross-group.
- Fixed an out of synch caused by combat and lag.
- Games will now report correctly, instead of everything past load game reporting as elimination.
- Fixed an out of synch unique to eliminating a civilization.
- Fixed the win98 modem hosting with 3+ modems connecting slowdown/lockup bug.
- Fixed a bug where if you denied to vote on a UN leader, then no one in the game could win (they could however lose).
- Fixed the screen slot error in MP setup screen.
- Fixed crash when loading a save game where the host was eliminated and the new host had a different name than the next available player.
- Fixed bug where the game would do 2 turns instead of 1 when only 1 human player (non-original host) was left in the game to defeat AI.
- Fixed an infinite production exploit with PBEM games.
- Fixed a display bug in the MP setup window which would keep a combo box open indefinitely.
- Fixed graphic corruption issue in the MP setup screen when loading a PBEM game.
- Fixed an issue where the players name would vanish if they left and then returned quickly to the lobby window.
- Fixed bug where auto-bombard would not auto-bomb multiple terrain improvements in neutral territory.
- Fixed the military adviser speed.
- Fixed an out of synch with auto-precision bombing.
- Fixed a text overwrite issue in the staging window.
- Fixed a graphic issue where multiple leaders would be displayed in Military adviser.
- Fixed bug with hotseat/PBEM victory conditions and rules.
- Fixed a selection issue with the build queue in the city screen.
- Fixed a bug where the right click menu would stay up over top of screens.
- Fixed bug with Sentry not functioning in MP.
- Fixed bug where you could not ask an AI civ to remove its units from your territory.
- Fixed an out of synch involving advancing into a newly captured city tile which contained units which could be captured while the animation was onscreen.
- Slightly increased turn-flip performance to minimize lag (especially post-turn lag) in larger games with slower machines.
- Fixed lockup with nuke launching.
- Fixed bug which allowed multiple instances of the same nuke to be launched.
- Fixed remaining Hang Dead due to spaceship screen appearing over diplomacy.
- Fixed hang alive related to auto-bombardment or bombing from a city and then tributing that city to another player.
- Fixed crash when a mod had less than 24 races and the player chose 'Random'.
- Fixed a bug where the settler would occasionally not build a city in MP.
- Fixed a bug where you would lose mouse functionality in the city window.
- Fixed a bug that when the host is eliminated the game would lock.
- Fixed right click on an improvement from the city window referring the user to the incorrect civilopedia entry.
- Fixed grammar issue with MPP causing a civ to declare war on you.
- Fixed grammar issue in the spaceship screen.
- Fixed unit movement on road after combat bug.
- Fixed bug with unit healing.
- Fixed bug where the game would not end synchronously on all machines.
- Editor: Fixed memory leak.
- Fixed several bugs involving the display of several items near and crossing the x/y boundaries of the map.
- Fixed numerous text bugs in diplomacy.txt.
- Fixed bug in city view screen which allowed you to give orders while a pull down menu was up.
- Fixed a bad index to civilopedia in the city window.
- Fixed a bug where the user could abandon all of their cities if they had more than one.
- Fixed PathMananger infinite loop.
- Fixed some issues with lag.
- Fixed a bug with the civilopedia cursor.
- Fixed a graphics issue with bombarding and interception causing a lockup and graphics corruption.
- Fixed an out of synch involving non-stack moved settler/defender combo reporting as 'undefended' for humans.
- Fixed an out of synch involving barbarian movement.
- Fixed an out of synch involving combat.