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'IGI 2 : Covert Strike' - Update Patch & Dedicated Server Available NOW

by Rainier on March 17, 2003 @ 8:32 a.m. PST

Codemasters has release a new upgrade to IGI 2: Covert Strike. Introducing a new multiplayer jungle mission, the upgrade also enhances the games online and LAN multiplayer functionality, and is accompanied by an updated dedicated Win32 server. In the mission, IGI operatives have located a Conspiracy base deep inside a jungle. The IGI team's objectives are to turn on the base's generator, hack in to a computer to discover the purpose of the base and finally destroy one of two temple ruins the Conspiracy has been using as cover for the base. Meanwhile the Conspiracy group must defend its base. Read more for details and download links ...

Get the IGI2 Update 1 (Patch & New Map) off Worthplaying (40mb)

USA Link 1 <--> USA Link 2 <--> European Link

Get the IGI2 Dedicated Win32 server off Worthplaying (54mb)

USA Link 1 <--> USA Link 2 <--> European Link

Other Mirrors

Get the IGI2 Update 1 off Codemasters (40mb)

Get the IGI2 Update & Server off 3DGamers

The IGI2 team have located a Conspiracy base deep inside a jungle. Your objectives are to turn on the base's generator, hack in to a computer to discover the purpose of the base and finally destroy one of two temple ruins the Conspiracy has been using as cover.
Technical Description > Click on setup exe file, the upgrade will automatically install intself into the IGI2 folder on your PC.

Fixes:

  • Removed 'CD-authentication failed' messages on clients.
  • Fixed bug in weapon system causing network overload (unable to spawn, unable to change weapon).
  • Possible to specify alternative network config files when starting server. See MP-README.txt for details.
  • Fixed a spawn bug preventing players from sending new spawn requests if they were initially denied spawning.
  • Fixed problem with being thrown out from the terrain when sliding.
  • Fixed limiting of view-angle when lying down.
  • Fixed bug that left one player with no weapon when 2 players simultaneously tried to pick up a weapon.
  • Fixed Mission Complete credit, always showed server local player in listen mode.
  • Fixed so dead players don't stand up where they died if respawning while they are in the death sequence.
  • Fixed so weapons don't get stuck some times with autofire after dead.
  • Fixed so bomb don't explode many times with laggy network.
  • Fixed so players can't fire while disarming bomb.
  • Removed player-corpses' knife-slashes which killed other players.
  • Added the display of servername to score-screen
  • Enabled players who join after Obj1 is completed to disarm planted bomb.

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