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Cold War

Platform(s): PC, Xbox
Genre: Action
Publisher: Dreamcatcher
Developer: Mindware Studios

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'Cold War' - Screens & Trailer

by Rainier on April 1, 2003 @ 9:16 a.m. PST

Cold War follows the story of Matt Carter, a freelance journalist, who finds himself in the midst of an international conspiracy that aims to control the U.S.S.R. Twelve hours after arriving in Moscow for a routine story, Carter has been stripped of all his possessions, beaten unconscious and thrown into the KGB's political prison. Using only recovered weapons and improvised gadgets, he must now evade or overcome elite Soviet forces and defeat the conspiracy before he is sent to a Siberian prison camp or killed.

Get the 'Cold War' trailer off Worthplaying (14mb)

USA Link 1 <--> USA Link 2 <--> European Link

Matt Carter, an Independent Journalist and former CIA Agent, takes on the KGB in the former USSR at the height of the Cold War.

Matt Carter is a journalist with an edge, or three. Having been kicked out of the CIA for his 'extracurricular' activities, Carter is now writing articles about his exploits for all the readers back home. Matt Carter is as much a newsman as Indiana Jones is an archeologist. Part investigative journalist, thrill seeker and adrenaline junky, Carter always ends up in the middle of the action, in whatever remote country he may find himself, which is usually one where the alcohol flows and exotic, friendly woman are plenty.

This time Carter penetrates the deepest depths of the Former USSR to hunt down a group of communist hardliners who are plotting to threaten world peace. Carter will fight and match his wits against the enemy in environments like Chernobyl, Mausoleum and Kremlin, some of the most well-known and symbolic places of the former Communist rule. This is the world behind the 'Iron Curtain', a world of a totalitarian Soviet Union at the height of the Cold War.

Carter has to draw upon all his skills and experience for this challenge. Stealth plays a leading role: Carter has to move quietly and deliberately; slip behind enemies unnoticed; duck for cover behind objects; and hide in the shadows. He can disable alarms, pick locks or confound security cameras. When in a tight spot, he is good with a gun, but usually outfoxing the enemy is the best way to succeed.

Venture Inside the Former USSR

Cold War achieves a first in gaming history, by transporting players inside a realistic depiction of some of the most well known places of the Former USSR, a place which has captured the imagination of the general public in books and films for generations, but has only been lightly covered in electronic games. This is not a highly stylized and fictional USSR, but the real thing. Who better to develop this environment, than a talented team of developers living in Eastern Europe.

Realistic Gameplay - Pierce the 'Iron Curtain'

Outnumbered and on their turf, tactics and stealth are required for pulling off this mission. Just blasting away, Carter may win the battle but will definitely lose the war. Realistic play is required to pierce these almost impenetrable beacons of the Former USSR.

Master the Interactive Environment

Cold War provides a highly interactive environment, where clues to unraveling this conspiracy are found logically inside the game, not in disruptive pop-ups and pictures. Use the highly interactive environment: If you can't slip past security cameras, disable them; pick a lock to access a safer route; enemy approaching through an elevator? - then shut it down.

Encounter Numerous Types of Enemies

Full of different types of enemies with unique AI, a large range of tactics and strategies are required: run away from a slow soldier; confuse a dog with pepper; or eliminate a soldier wearing night-vision goggles with a flash grenade. By observing the enemy and understanding their behavior, discover new strategies for outfoxing them.

Weapons & equipment

Full of equipment to allow a variety of problems to be solved using a number of methods: At night, use night vision goggles; for long distances, use binoculars; a heart beat sensor detects enemies behind walls; a uni-direction microphone can be used to overhead enemy plans.

Sound like a typical feature set of a typical game? - Well, Carter is anything but typical! And his unconventional approach is extremely frustrating for, well, the rather conventional enemy. He is able to cleverly use every day items to create superb tactical and lethal gadgets. For example, an alarm-clock and paint thinner, on their own, are rather harmless, but by combining the two, a dangerous trap can be created which will not only lure the enemy to the bomb, but blow them away in a fiery mess.

Weapons must be used sensibly though, because ammunition supplies are not infinite and the player is usually outnumbered. And of course, more overt use of weaponry will increase the response by the enemy - who will 'swarm' and fire more, than if silent but deadly methods are used.

Technology & Graphics

Superb graphics masterfully depict the rich environment of the communist USSR during the Cold War, using N-Djinni proprietary game engine. Due to the unique mix of the technologies designed especially for this project, we intend to achieve a graphically stunning game even on average hardware configurations.

Target platform

The game is created primarily for the Windows operating system family (Windows 98/2000/XP), but thanks to its high portability, we intend to also support Linux and MacOSX operating systems. In addition, a conversion to X-box or Playstation 2 is considered as well.


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