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Splinter Cell

Platform(s): GameCube, PC, PlayStation 2, Xbox
Genre: Action
Publisher: Ubisoft
Developer: Ubisoft Shanghai
Release Date: April 10, 2003 (US), June 6, 2003 (EU)

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'Splinter Cell' - Update Patch Available NOW

by Rainier on April 14, 2003 @ 1:30 p.m. PDT

In Splinter Cell, the player controls Sam Fisher, a field operative of a secretive "black-ops" NSA sub-agency called Third Echelon, geared up to infiltrate high-security strongholds, seize critical intelligence, destroy threatening data and neutralize the enemy - all without leaving a trace.

Get the Splinter Cell v1.2 (US) patch off Worthplaying (12mb)

Other Mirrors

Get the Splinter Cell v1.2 patch off 3DGamers (12mb)

v1.2 fixes :

  • The 3D Sound button in the Sound config area is now properly activating/deactivating 3d hardware sound acceleration/positioning;
  • In Shadow Projector mode, the shadow filter design was changed to LOW/MEDIUM = 2x2, HIGH = 3x2, VERY HIGH = 3x3 depending on the value of Effects Quality in the video settings menu;
  • Holding or Pushing CTRL while going back to the main menu no longer bring you back to a cube map with a default texture;
  • Laser micro success/failure computation fix;
  • Benchmark mode (see instructions in readme file);
  • No more guard/unguard, check/uncheck to speed up performance;
  • No more Shadow Details in Shadow Buffer mode (that setting was useless on GF3/GF4Ti/FX cards);
  • No more bugs submitted to EPIC;
  • 800x600 is now supported by 32 MB video cards;
  • GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11 drivers) are now officially supported;
  • Night vision fix for several graphic cards;
  • Video memory optimization.

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