First Stealth Action Game on the Game Boy Advance
Tom Clancy's Splinter Cell is the first stealth action game to release on the Game Boy Advance. Following in suit with the original Xbox game, the Game Boy Advance version continues to thrill players with extreme action-intensive gameplay. Using three-layer management, the game creates a 3-layer background that allows for an interactive environment and the use of safe zones, simulating the gameplay of the original platforms. The combination of the tension-filled gameplay and graphical environment captures the spy thriller essence of Tom Clancy's Splinter Cell.
"Tom Clancy's Splinter Cell delivers something unique to each platform," said Tony Kee, vice president of marketing for Ubi Soft Entertainment. "Exclusive gadgets and levels-even the linked play opportunities available only to players connecting their Nintendo GameCubes and Game Boy Advances-are our way of satisfying our fans on various platforms. So far gamers have been really enthusiastic, especially the hardcore Tom Clancy's Splinter Cell fans who play it on all platforms just to get a taste of the features exclusive to each version."
You are Sam Fisher. A lone shadow-operative in a world where lost seconds can allow terrorist plans to become deadly reality. You operate in the heart of hostile territory. Spy. Steal. Destroy. Assassinate. Just don't ever be seen. Because when the stakes are this high, the choice between leaving a witness or a corpse is no choice at all. When two CIA agents mysteriously vanish in the former Soviet republic of Georgia, the NSA's secret sub agency, Third Echelon, deploys Sam Fisher-its most capable splinter cell operative-to recover them. Fisher soon uncovers a deeper conspiracy: a plot that threatens to destabilize the world order and spark nuclear conflict.
Standout Game Features
- Comprehensive stealth techniques and action moves including split jumps, zip-lining, rappelling and using human shields make gameplay creative and fun.
- Experimental intelligence gadgets based on real-life technologies such as night vision/thermal goggles, prototype weapons, non-lethal weapons,
- and surveillance gear give Fisher the edge against his enemies.
- Eleven missions-featuring one training mission and one special mission-through eight realistic environments based on those from the Xbox version
- Hide in the shadows thanks to an original depth management system that simulates 3D environments.
- Three "boss fight" gameplay moments available only on the Game Boy Advance that allows players to go head to head against enemies.
- Five new levels players can unlock after beating the game on the Game Boy Advance.
- Five new levels players can unlock by completing the Nintendo GameCube version and linking the Nintendo GameCube and Game Boy Advance connectivity.
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