Get the Europa 1400: The Guild v1.05 Beta off Worthplaying (5mb)
Bugs & Crashes:
- Taskswitch will work now
- >Blacken the name< will work normal
- Bugs in the hotkey routines are fixed
- Drawing selection frames with the T&L.exe are functional without problems
- Evidence disappeared for no appearent reason
- No more purse cutting when there is not enough cash
- A bug in the family tree is fixed
- Kidnapped characters will stay in the cell
- If a human player was kidnapped while being inside of a building, he would only show up in the cell if he left that building
- During a kidnapping action there will be no random events
- At the end of a kidnapping action the kidnapped character will be released
- The scrolling with the right mouse button in the city view will work normal
- The prison can be upgraded by the mayor
- The prison had a purchasing button which has been removed
- Once the human player entered the prison cell he was only able to leave it using quickjumps
- The button >Office overview< disappeared sometimes
- Not all tooltips were working properly
- If the player initiated a >combat< or >stealth< training for a thief, robber or guardian at the end of a round, a message appeared at the beginning of the next round stating that the training was finished, but there was no effect
- There was a crash concerning the 2D-map when the player owned most of the city and had lots of employees
- When the dies and continues the game with a character of a different gender the character mesh wasn't updated
- From time to time employees wouldn'd leave the workshop at the end of the working day
- The human player was able to purchase buildings for which he had insufficient privileges in the town hall
- Occasionally if the player repeatedly pressed the right mouse button the game would crash
- If the human player inherited a workshop he was unable to use the masters' certificate if his own masters' degree was too low
- Various causes for crashes were resolved
Multiplayer:
- After the death of a human player his talent values are now set to zero
- Kidnapped human players are now asked by a master for ransom
- The season is now displayed correctly on the form at the beginning of a new round
- The form for entering the player name can no longer be closed using the >Back< button
- The message for taking part in an auction had the button >No< - this button is deleted now and the text has been changed
AI:
- NPCs upgrade there buildings correctly
- NPCs are much more active now
- AI-master of the thieves guild now initiates kidnapping actions and asks for ransom
- NPCs will engage the Regulars table much more slowlier
- The city-AI will not sell any buildings which are in the progress of being build
Balancing:
- The effects of the individual talent values were adapted
- The aggressivity of the NPCs in the advanced game was increased
- Kidnapped human players now have the possibility to attempt an outbreak
- AP bonuses for improvements were increased
- The probability for kidnappings was lowered
- The probability for extorting protection money was lowered
- When attacking a building the values of the talent >stealth< of the attacker and the victim which are used to evaluate the success of such an action got mixed up. This has been fixed.
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