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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!
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'Firestarter' - Screens
by Rainier on July 3, 2003 @ 7:00 p.m. PDT
The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest accelerator generation GeForce3/4. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. The official site has once again been updated with 4 new screens, read more to check them out...
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