"We are pleased with the critical and commercial success of Naval Ops: Warship Gunner, and are proud to introduce a spin-off of the original," said Amos Ip, Vice-President of Sales & Marketing for KOEI Corporation. "NAVAL OPS: COMMANDER retains the popular dual phase game play of ship construction and real-time shooting action found in Naval Ops: Warship Gunner while introducing an array of new features including the Tactical Battle Group system."
About NAVAL OPS: COMMANDER
NAVAL OPS: COMMANDER is set in an alternate reality where the powerful nation of Virshia has deployed an armada of "Superships" around the globe. Through Virshia's aggressive assault on the world's oceans, nations quickly fell while others still hang in the balance. In the game, players command a lone Tactical Battle Group committed to fighting the Virshian fleet.
The action in NAVAL OPS: COMMANDER takes place in two phases: Strategy and Battle. During the Strategy phase, players are briefed on the impending
battle. Based on mission objectives and known threats, players can upgrade and adapt their ship using a full spectrum of integrated weapon and defense systems, propulsion hardware and aircraft. At this stage, players can also invest in new technology, develop new weapons, purchase parts, or choose from over 100 combat-ready vessels based on actual ships from the United States, Japan, Great Britain, and Germany.
NAVAL OPS: COMMANDER introduces several new developments to the series. With the new TBG (Tactical Battle Group) system, players have real-time control of a primary warship and gain the option of changing the attack formation of escort ships that provide anti-aircraft, anti-ship, and assault support.
Commanding an entire Tactical Battle Group requires up-to-the-minute enemy intelligence and a total picture of the environment. Swarming fighters and high-speed vessels are constant dangers. That's why NAVAL OPS: COMMANDER provides a complete bird's eye view of the battlespace. Furthermore, the user-controlled camera gives the player the unparalleled ability to sweep each sector for surface, air and land-based threats, while a radar system allows players to attack with precision.
NAVAL OPS: COMMANDER features more than 200 different weapons based on real world and fictional designs including anti-ship missiles, depth charges,
machine guns, plasma cannons, and lasers. With over 1,000 parts in all, there are more ship components than the original Warship Gunner including: hulls, engines, aft and forward bridges, targeting systems, sonar, emergency systems, and aircraft. Players will be able to construct battleships, carriers, destroyers, and more.
With over 80 stages, NAVAL OPS: COMMANDER has more than twice as many stages as Warship Gunner. Each stage has a primary objective as well as a series of secondary missions that change each time the stage is played. Completion or failure of the secondary objectives can affect later scenarios in the game.
But when danger strikes it's time to react with overwhelming firepower. NAVAL OPS: COMMANDER will come armed with the following additional features:
- Over 100 different escort ships can be purchased or salvaged from combat.
- Command aircraft carriers to launch sorties against enemy assets. Choose from 100 combat aircraft.
- Fight without re-supplying fuel and ammo, or modifying the ship in Survival mode.
- The Warship Evaluation System analyzes the performance of user-designed ships and provides data critical to improving ship design.
- Each stage has unique weapons or parts. Items that can be acquired are varied and depend on the condition of the player's ship.
- Tutorial System and detailed information about ship parts, weapon systems,and aircraft.
In development by Micro Cabin in Japan, NAVAL OPS: COMMANDER is exclusive to the PlayStation 2. NAVAL OPS: COMMANDER is a 1 Player game and is rated "T"(Teen- Violence) by the ESRB.