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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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Havok Surpasses 100th Title

by Rainier on Jan. 7, 2004 @ 2:17 a.m. PST

Havok announces today it has signed license agreements with Vivendi Universal Games for "Tribes Vengeance" and with Atari's Shiny Entertainment for an undisclosed title enabling these AAA game developers to integrate Havok 2 real-time physics into their acclaimed titles. Both Shiny Entertainment and Vivendi Universal Games made the choice of the Havok 2 dynamics solution after lengthy technical review for functionality and after assessing its ease of implementation into their existing game engines. With these two titles, Havok now adds the 100th and 101st names to their list of successful games using its award winning physics.

"We are extremely pleased to be working with Havok on Tribes: Vengeance. The added speed, flexibility, and power provided by the Havok physics engine will allow us to do more interesting things, better, and with less processor usage than ever before."
Chris Mahnken, producer Vivendi Universal Games.

"Shiny Entertainment has a reputation for delivering high-quality blockbuster titles and we knew that we would need a dynamics solution that met both the expectations of gamers and the development team for our next project. After evaluating our options, selecting Havok 2 was easy."
Stuart Roch, Executive Producer, Shiny Entertainment, Inc.

"Havok is extremely proud of the work that all of our game development partners have produced; it is a testimony to their expertise combined with Havok's technology and its ability to enhance game-play that produces such great games. We are delighted that such respected developers as Shiny and VUG have found value in Havok's solution. It seems as though the whole game development community realizes that there is only one best choice for real-time physics",
David O'Meara, CEO, Havok

Recent titles that shipped containing Havok 2 game dynamics include Max Payne 2, Deus Ex Invisible Warrior, URU, and Crash Nitro Cart.

About Havok

Havok is the developer of Havok 2, the fastest, most flexible and robust cross platform gameplay dynamics and physics solution available. Havok 2 provides a dynamics workflow framework with exporters for 3ds max and Maya, XML serialization, visual debugging and profiling tools, and the industry's most experienced game dynamics support team. Havok 2 delivers a complete and fully customizable solution with support for collision detection, rigid body physics, character controller, vehicles, ragdolls and bone dynamics. The Havok 2 dynamics engine is easily integrated with all third party and in-house rendering engines including RenderWare, Unreal, Gamebryo, and Source and is optimized for PlayStation 2, Xbox , GameCube and the PC. Over 70 top game developers such as Bungie, Cyan, EA, Ion Storm, Nihilistic, Pandemic, People Can Fly, Red Storm, Remedy, Sammy, Sega, Shiny, Sony Cambridge, Turbine, VUG and Z-Axis have licensed Havok 2 for their titles.

Havok has offices in Dublin, Ireland and San Francisco. For more information on Havok visit http://www.havok.com.

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