“We’re very excited to be working with NuclearVision to present PsychoToxic to gamers worldwide,” said Joe Muoio, Managing Director of Whiptail Interactive. “When choosing games to publish we look for fun first and foremost, but also originality. We feel this game weighs in heavy in both categories.”
PsychoToxic places gamers in the shoes of heroine Angie Prophet who, unbeknownst to her, must save mankind from impending nuclear Armageddon. The year is 2022, the place is New York City and as Angie’s role as savior unfolds so too does her understanding of why she is the only one that stands in the way of the Fourth Horseman of the Apocalypse and the destruction of civilization. Throughout the game, Angie continues to discover a series of unique abilities, such as invisibility, the slowing of time and the infiltration of other’s dreams – all of which aid her progress.
PsychoToxic features 29 richly detailed levels, eight of which are unique “dream stages” that take Angie inside the dreams (and nightmares) of other characters in the game. The game also boasts graphics powered by the Vulpine Vision Graphics Engine.
Commenting on the deal with Whiptail, NuclearVision Entertainment’s Tim Bruns offered, “Whiptail Interactive seems to have the same goals in mind for PsychoToxic as we do and we’re extremely happy to be working with them. PsychoToxic’s unique level design of 29 different settings with over ninety carefully-crafted opponents should serve as a solid challenge for gamers worldwide”
The gritty First-Person title will ship in the US late in the first quarter of 2005 for the PC.