Get the Rollercoaster Tycoon 3 [US/UK] Patch off WP (10mb)
Update 1 FINAL ReadMe Contents:
NEW FEATURES:
- NEW GUEST LIST (PEEP THOUGHTS) WINDOW - A Guest List (peeps' thoughts) window
has been added and can be accessed by clicking on the 'Guests' button located
at the bottom of the 'Park Management' buttons. The window allows you to click
on an icon to select either a view of all the individuals in the park or a
summarized list. You may also display either peep status or thoughts, and
control whether the information is presented in ascending or descending order.
The window lists only thoughts that are relevant to game-play.
- EMPLOYEE DUTY ZONES - This update allows players to see the patrol zones for
other staff members of same type while editing patrol zone for a staff member.
- POWERED LAUNCH MODE - added to more coaster types.
- THREE NEW FIREWORK DISPLAYS have been added.
- NO ENTRY SIGNS - staff now ignore these signs so they can get to do their job
quicker.
NEW BALANCING AND TWEAKS:
- GENERAL - Based on players' feedback, several balancing changes have been
introduced to make the game a little more forgiving, especially with regard to
peeps who won't ride the rides. But be aware, peeps will still not go on rides
if their basic needs are not met; you MUST take steps to ensure the basics
(food, money, and toilets) are provided for your peeps so they can continue to
enjoy spending their money in your park.
- PUSHING THE ENVELOPE - A number of coasters now have higher maximum limits
and faster launch speeds.
- QUEUE LINES AND TERRAIN EDITING - Editing the terrain occupied by queues is
no longer allowed. Previously, if terrain under a queue line was modified, the
modifications could break the queue line and that may not have been readily
apparent to players.
- COMPLAINTS - The peeps and staff now complain less, for example about fatigue
and pay.
- BREAKDOWNS - Breakdowns now occur less frequently.
- BLOCK BRAKES - The function of block brakes has been modified so that, in the
case of a clear track ahead, the brakes section will slow down the train to the
specified speed and permit it continue. If the train is travelling slower than
the permitted speed and the track is clear ahead, its speed is BOOSTED to that
permitted value.
BUG FIXES:
Please make sure you have the most up-to-date drivers for your PC, especially
for your graphics cards, as there are some known crashes and slow-downs that
occur with all but the latest device drivers. Consult the manufacturer
regarding driver updates.
- CHARACTER AI (peep behavior) - A small number of rarely-occurring bugs have
been addressed, including one related to queuing problems.
- WATER RIDES SOUND EFFECTS - This update adds water ride sound effects for
appropriate rides.
- COASTER RATINGS - No longer fluctuate.
- VENDOR AND STAFF UNIFORMS - Uniforms are now preserved when the game is
saved.
- STABILITY - A small number of compatibility issues that surfaced after the
release of the game which could cause instability on certain systems have been
fixed.
Changes between Update 1a BETA and Update 1 FINAL Contents:
- GENERAL BALANCING - Based on players' feedback, several balancing changes
have been introduced to make the game a little more forgiving, especially with
regard to peeps who won't ride the rides. But be aware, peeps will still not go
on rides if their basic needs are not met; you MUST take steps to ensure the
basics (food, money, cash, benches and toilets) are provided for your peeps so
they can continue to enjoy spending their money in your park.
- EMPLOYEE PATROL ZONES - Update 1 allows players to see the patrol zones for
other staff members of the same type when editing a patrol zone for a staff
member.
- PARK RATING - In Update 1 the park rating interface offers greater detail
when a player holds the mouse pointer over the park rating bar. A tool-tip will
appear, offering a full breakdown of the rating calculation. This update does
not modify saved games and, thus, data will only appear after the park rating
has been re-assessed. This takes place once every "game week."
- THREE NEW FIREWORK DISPLAYS have been added.
- NO ENTRY SIGNS - staff now ignore these signs so they can get to do their job
quicker.
- WOODEN WILD MOUSE NUMBER OF COASTER CARS - On the Wooden Wild Mouse the
minimum number of cars is now allowed to be 1.
- STAFF QUITTING - the frequency of staff quitting is reduced.
- AUTORUN - Update 1 terminates the launcher screen application if it is still
running when the game is launched, thus freeing up some CPU time.
- STABILITY - A couple more issues that were tracked down after the release of
the BETA Update 1a which could cause instability in certain situations have
been fixed. PLEASE ALSO MAKE SURE that you have the most up-to-date drivers
for your PC, especially for your graphics cards, as there are some known
crashes and slow-downs that occur with all but the latest device drivers. See
the "Why does my game suffer from framerate slowdown / lags, graphical
glitches, crashes?" section of this F.A.Q. for more information.
UPDATE 1a BETA contains the following changes and improvements
- NEW GUEST LIST (PEEP THOUGHTS) WINDOW - A Guest List (peeps' thoughts) window
is present in UPDATE 1a BETA and accessed by clicking on the 'Guests' button
located at the bottom of the Park Management buttons. The window allows you to
click on an icon to select either a view of all the individuals in the park or
a summarized list. You may also display either peep status or thoughts, and
control whether the information is presented in ascending or descending order.
The window lists only thoughts that are relevant to game-play. Additionally,
the appearance of the Attractions Management dialog box has been updated in
UPDATE 1a BETA. In the retail release of the game, feedback on how various
areas of your park are performing or being rated by the peeps is provided via
the Attractions Management dialog box - use the icons at the top of the dialog
box to switch between Rides, Shops and Facilities. Then, from the dropdown menu
below the icons, you may select what information the list displays, such as
Status, Popularity, Satisfaction, Weekly Profit, Queue Length, Queue Time,
Reliability, Down-Time, Guest's Favorite. You can use the small arrow at the
top of the list to select whether the list is displayed in descending or
ascending order.
- QUEUE PATH ARRANGEMENT - In the retail release of the game, if there are two
or more queues whose entrances connect to the same grid square, peeps will only
go down the first queue they see, so only one of the rides connected to the
grid square will get any traffic. In UPDATE 1a BETA this is fixed so if there
are two or more queues whose entrances are connected to the same tile, people
will make an informed decision as to which ride to queue for rather than going
down the first queue they see.
- PEEP AWARENESS AND MAPS - Depending on the layout of your park, peeps may not
know your rides are there. By selling maps you can make all those peeps who buy
maps aware of all the rides in the park. Otherwise, as in a real park, peeps
will only know about the rides in their immediate vicinity. UPDATE 1a BETA
increases the "awareness distance" over which peeps who don't have maps will be
aware of rides.
- PEEPS AND RIDES - UPDATE 1a BETA permits peeps to revisit rides that they
enjoyed before going on other rides, increases the chances individual guests
are more likely to go on rides, and causes very-high-intensity rides to be less
attractive to peeps.
- BLOCK BRAKE IMPROVEMENTS - UPDATE 1a BETA changes the function of block
brakes so that, in the case of a clear track ahead, the brakes section slows
down the train to the specified speed and permits it continue.
- COASTER RATING WILD FLUCTUATIONS - In the retail release of the game, coaster
ratings can fluctuate wildly especially those with multiple trains. These
problems are fixed in UPDATE 1a BETA.
- EMPLOYEES NOW STAY IN ASSIGNED AREAS - In UPDATE 1a BETA, in most cases,
employees stay in their assigned areas even if they have nothing to do.
- POWERED LAUNCH - UPDATE 1a BETA adds powered launch modes to the following
coaster types:
Compact Inverted Coaster
Inverted Vertical Shuttle
Lay Down Coaster
Inverted Shuttle
Floorless Coaster
Flying Coaster
Hyper Twister
Stand Up Twister
Vertical Drop Coaster
Inverted Coaster
Giga Coaster
Heartline Coaster
Inverted Hairpin Coaster
Wildmouse
Spinning Wildmouse
Inverted Wildmouse
Junior Coaster
Mini Coaster
Spiral Coaster
Mini Suspended Flying Coaster
Multi Dimensional Coaster
Suspended Swinging Coaster
Standup Coaster
Mine Train
Pipeline Coaster
- FLICKERING LIGHTS - UPDATE 1a BETA reduces flickering lights by causing cars
to switch off their lights when approaching a loading station, and adding
lights to loading stations.
- MAXIMUM HEIGHTS - In UPDATE 1a BETA, track rides' maximum heights have been
increased by 50% and coasters' maximum heights have been increased by 20%
(except Air Powered, Reverse Freefall, and Strata Coaster). In addition, a
cheat is present in both the retail release of the game and UPDATE 1a BETA,
whereby renaming any peep John Wardley removes all height restrictions.
- FLIPPING CARS - In the retail release of the game, if a Floorless coaster is
built with a particular track piece (flat diagonal chain) the car flips upside
down; the offending piece has been fixed and is included in UPDATE 1a BETA.
- GENTLE RIDES TICKET PRICES - In the retail release of the game, gentle rides
had to have a low price set to get peeps on the rides making it difficult to
earn a significant profit. In UPDATE 1a BETA these rides have been made more
attractive to peeps so that the rides are more likely to generate good profits.
- RIDES, SHOPS AND FACILITATES BREAKDOWN FREQUENCY - UPDATE 1a BETA contains
code which greatly reduces the frequency of rides, shops and facilities
breaking down compared to those of the retail release of the game. Note - The
update does not affect saved games; items already placed in a level may need to
break down once before the new rate takes effect.
- NUMBER OF COASTER CARS - UPDATE 1a BETA ensures car trains are not allowed to
be longer than a tilt section or thrill lift on the appropriate coaster, and
removes the too-restrictive limit on the maximum number of cars per train for
the following coaster cars:
Buffalo Stampede Coaster car
Floorless Coaster car
Giga Coaster car
Scarab car
Standup Twister car
Biplane Car
Bobsleigh Car
Bowie Knife Car
Bullet Coaster Car
Cannon Coaster Car
Flying Turns Bobsleigh Car
Ghoster Coaster Car
Inverse Impulse Car
Inverted Wild Mouse Car
Junior Ladybird Car
Junior Log Car
LIM Coaster Car
Looping Car
Looping Snake Coaster Car
Maggot Coaster Car
Min Coaster Rocket Car
Mini Coaster Toboggan Car
Retro Monorail Car
Shooting Star Car
Side Friction Car
Twister Coaster Car
Water Coaster Car
Wild Mine Mouse Car
Wild Mouse Car
Wooden Wild Mouse Car
- REDUCED FREQUENCY OF PEEP COMPLAINTS FOR QUEUE TIMES - UPDATE 1a BETA
contains code which increases the amount of time before peeps start complaining
about queue times.
- LITTER - In UPDATE 1a BETA, peeps drop litter less frequently compared to the
retail release of the game.
- WATER RIDES SOUND EFFECTS - In the retail release of the game, water rides
have the sound effects for a steel coaster, with no water sounds. This has been
fixed in UPDATE 1a BETA.
- GO KARTS SOUND EFFECTS - In the retail release of game, the Go Karts sound
very loud. This is fixed in UPDATE 1a BETA.
- FREQUENCY OF MOST DISAPPOINTING PENALTY - In the retail release of the game,
the “Most Disappointing” fine can appear frequently. The threshold at which
this fine kicks in has been modified and the frequency of the fine has been
reduced in UPDATE 1a BETA.
- BENCHES - UPDATE 1a BETA contains code which reduces the frequency of wooden
benches being vandalized compared to that of the retail release of the game,
and increases the rate at which guests regain energy after having sat on
benches.
- SCENERY VISIBILITY TOGGLE CAUSES SOME GRAPHICS TO SHIFT - In the retail
release of the game, if you use the Scenery Visibility toggle, trees and rides
can be seen shifting all over the screen. This was a bug due to graphical
matrix palettes not being set correctly in some circumstances. UPDATE 1a BETA
fixes this problem.
- COMPATIBILITY - UPDATE 1a BETA addresses a number of compatibility issues
which could cause instability in the retail release of the game on some systems
. Ensure you have up-to-date device drivers that are known to be good and
update the game. (See the FAQ section "Why does my game suffer from frame-rate
slowdown / lags, graphical glitches, crashes?" for a complete discussion on the
topic of known-good drivers on http://www.frontier.co.uk/games/rct3/faq.html)
- COASTER CAR STALLS - UPDATE 1a BETA fixes splashboats car rolling back at top
of lift hill and log flume stopping on some flat track pieces. Additionally it
contains a new 'cheat' - renaming any peep "Andrew Thomas" decreases track
friction, which can help when importing some RCT1 or 2 coasters into RCT3.
- QUEUE LINE MALFUNCTIONS AFTER TERRAIN EDITING - In UPDATE 1a BETA editing the
terrain occupied by queues is no longer allowed.
- FIREWORKS TUTORIAL - In UPDATE 1a BETA, while playing the tutorial, if you
double click on firework markers, the colors modifier window no longer appears.
- MAPS - UPDATE 1a BETA ensures that all scenery items are colored correctly on
maps.
- TERRAIN RESIZIING - UPDATE 1a BETA fixes a bug in the retail release of the
game which can cause corruption when terrain is re-sized.
- FRONT SCREEN MENU - UPDATE 1a BETA fixes front screen menu glitch in the
retail game which occurs after a change of screen resolution.
- PEEP VIEWPORT - In UPDATE 1a BETA, intermittent bright lines from the peep
viewport are eliminated.
- RIDE MUSIC - in UPDATE 1a BETA ride music is synchronised when rides share
the same track.
- PINCERS - In UPDATE 1a BETA the peep pincer grips staff in the correct place.
- COASTERCAM - UPDATE 1a BETA fixes a graphical glitch that occurs in the
retail version when you pause the game and then enter CoasterCam.
- WINDOWS ME - UPDATE 1a BETA contains a bug-fix for a misaligned mouse cursor
in WindowsME after a screen settings change.
- ATTRACTION NAMING - In UPDATE 1a BETA, new attractions are named in sequence
from "Attraction 1" instead of "Attraction 01"
- CLOSING TIME - UPDATE 1a BETA allows park closing time to be set to 24:00.
- SAVED GAMES - In UPDATE 1a BETA the day-of-month is stored and displayed in
saved games, and the game doesn't reset vendor uniform colours when loading
levels.
- PARK INSPECTOR - In UPDATE 1a BETA the Park Inspector no longer has a number
after his name.
- RIDE OPERATION PANEL - In UPDATE 1a BETA the Ride Operation Panel has been
re-arranged to ensure the speed spinner doesn't overlap
- WATER FLOW VISUALS - In UPDATE 1a BETA water flow visuals on coasters have
been improved.
- REVOLUTION - In Update#1 BETA the animation loop on Revolution ride has been
fixed.
- UNICODE - In UPDATE 1a BETA Avatar families names can contain UNICODE
characters.
- OPTIMIZATION - UPDATE 1a BETA contains improved performance while rendering
some fences .
- AUTO-CONFIG - In UPDATE 1a BETA an auto-config button has been added to the
graphics settings panel (to allow a 'reset to factory values' of graphical
parameters), and the auto-config function chooses 1024x768 instead of 800x600
for High Quality.
- LOCALIZATION - UPDATE 1a BETA allows for localized names for carried items,
ride cars and has improved localized date-time formatting.
- STAFF QUIT MESSAGE - UPDATE 1a BETA adds a message that is displayed when a
staff member quits.
- HAPPINIESS - In UPDATE 1a BETA, guests become unhappy when they feel sick,
and staff become unhappy when they are bored.
- THOUGHT ICONS - In Update#1, clipping for peep thought icons is fixed.
- RAINING - In Update#1 BETA, some rides are flagged as under-cover so they can
be used when raining, and a rain weather effect is added.
- CAR CRASHES - In UPDATE 1a BETA, if a car crashes, the connected link cars
also crash.
- VERSION NUMBER - UPDATE 1a BETA displays the executable version number in the
program info dialog.
More articles about Rollercoaster Tycoon 3