"Chris Beatrice and his team have genuinely evolved the city building category in a way that we believe will expand the market beyond some of the previous successes this team has been part of" says Gene Mauro, CEO of Myelin. "They did this ahead of schedule and on budget, something to be extremely proud of with such an ambitious project."
"Immortal Cities is the city-building game that I always wanted to make," said Chris Beatrice, president of Tilted Mill Entertainment. "We were able to incorporate many innovative elements that have never been done before. The ability to roam a living and breathing virtual city and interact on a personal and emotional level with your citizens is both unique and captivating, and we feel players will enjoy this fresh new experience from a popular genre that has not evolved as quickly as other genres have."
More articles about Immortal Cities: Children of the Nile