Edward Elric is a genius alchemist. He and his younger brother Alphonse tried to raise their mother from the dead, a forbidden act that cost Ed his left leg and Al his entire body. Immediately after the accident, Ed was able to sacrifice his right arm to save Alphonse's soul and transplant it into a suit of armor. The action begins as the two brothers are headed toward Central City in search of the "Philosopher's Stone," the only object that can return them to their natural states.
Ed and Al are on the train with their bodyguard Armstrong, when a sudden explosion rocks the car, and a radical group hijacks the train. The three of them are soon embroiled in an all-out brawl against the hijackers. But Edward has more than a few tricks up his sleeve with a variety of alchemy skills; he can transmute everyday objects into powerful weapons. With nimble footwork and combo attacks, the trio soon overtakes the hijackers and searches the rest of the train for the leader.
The hijackers are all falsely accused military men who are escaping to a town named Hiessgart. When the brothers corner the hijackers' boss on the roof of the train, a brawl ensues and a shocking new twist is revealed, sending the brothers askew on a different adventure.
The key to gameplay is transmuting objects that litter the landscape – everything from trees to trashcans – into powerful weapons. Players can also order Alphonse to protect Edward or tackle nearby enemies.
BATTLE SYSTEM:
Basic Attacks – Ed can use his Handblade to slice and dice his enemies.
Dodge Moves – Al can cartwheel or back flip out of danger, and perform a breakfall if knocked down.
Accu-Strikes – With the right timing, you can unleash a powerful attack that sends opponents packing!
ALCHEMY:
The practice of alchemy has unlimited potential! There are more than 50 types of transmutable objects. These objects are highlighted by "Alchemy Circles," and can be transformed into weapons, enemy traps or even player decoys! Equipping transmuted weapons will give both Ed and Al a spectacular advantage in battle.
BASIC ALCHEMY
Rockblockers – Ed can create Rockblockers (stone walls) with alchemy. Rockblockers can guard against enemy attacks or can be used as stepping-stones.
Stonespikes – Create Stonespikes (granite splinters) to wipe out nearby enemies. Combine Stonespikes with weapon combo attacks to dish out maximum damage!
WEAPON ALCHEMY
Swords, lances and daggers – Increases damage inflicted by Ed or Al. These weapons can be further transmuted with wind, fire or lightning elements.
STRONG ALCHEMY
Cannons and crossbows – Stationary weapons that pack a punch. The cannon is powerful, but make sure Al is out of the way before firing! The crossbow allows you to take out fast-moving airborne enemies.