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Dragon Ball Z: Budokai 2

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Action

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As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Dragon Ball Z: Budokai 2' (NGC) Announced - Screens

by Judy on Dec. 6, 2004 @ 12:43 p.m. PST

"The DBZ: Budokai series has become one of the world's best-selling fighting game franchises of all time through its ability to constantly improve upon its previous incarnations and challenge its competitors head on", said Martin Spiess, Senior Vice President of Marketing, Atari Europe. "Dragon Ball Z: Budokai 2 was extremely successful on the Playstation2 and we have upped the ante by producing an even better version for the GameCube with additional character costumes, unlockable stages, two extra levels of difficulty and even more skills added, making this a thrilling and challenging fighting game."

Dragon Ball Z: Budokai 2 offers a sophisticated fighting engine set in a highly detailed, cel-shaded environment true to the DBZ series. The addition of the original Japanese voiceovers, extra character costumes and unlockable secret stages, including islands, city streets, the Great Kai planet and the World Tournament, coupled with new skills such as "Sparkling", "World's Mightiest Warrior Certificate" and "World Tournament Cell Game Rule", results in a more faithful recreation of the high octane Dragon Ball universe than any previous game has achieved.

In addition, there is a variety of multi-player modes: Versus, Tournament and Training, giving a massive range of Dragon Ball Z playing experiences that players can enjoy time and again.

Dragon Ball Z: Budokai 2 for the Nintendo GameCube will be available across Europe in March 2005.

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