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'City in Danger' - Facts & Screens

by Rainier on Feb. 6, 2004 @ 1:18 p.m. PST

Monte Cristo is proud to announce the release date of "City in Danger" in the 2nd semester of 2004. Create your city and defend it in a hostile medieval setting! In a medieval setting, you are the administrator of a city and must make it thrive through the course of time, in spite of the various attacks it undergoes, and the geographical and climatic constraints of the immediate environment. Listen to your advisers and to your population, organize your city and make it thrive. Read more for details & screens ...

Create your city in a dangerous medieval universe

City in Danger places the player at the head of a medieval city which he must manage, develop, make prosperous and protect, by taking into account simultaneous external constraints of time, terrain and attacks, as well as internal constraints of the population's needs and of technological development.

The terrain is both a resource and an obstacle, allowing the town to be better protected if it is wedged between mountains, but that limits its expansion. Rivers are very useful because they generate fertile grounds and are a natural barrier against enemies.

When external attacks occur, the player has a few minutes to react and set up the last elements of his defence: to burn down the bridges and to close the access roads, to empty the most exposed granaries, to position his troops and defence weapons, etc. Will the attack be smashed to pieces against the defences or will half the city be plundered?

But the danger can also come from within: the population also has needs and desires which will need to be satisfied, or else the city-dwellers will rise up, riot and ransack the city. In managing the city, the player has access to the help of 6 advisers: Treasure, Population, Food, Defence, Social and Transport advisors. Each has his or her own desires, sometimes contradictory with those of his/her colleagues.

Lastly, the organization of the various parts of the city is essential because it allows both the free movement of the goods and men, and a progressive defence. The player must manage both the constraints of each zone between the low city (populous and agricultural), the average city (commercial and a place of passage), and the high city (strengthened and rich).

A full 3D city builder bringing graphic richness and depth of play

  • The city, its buildings and inhabitants are visualized in a realistic way for a living representation of the city: street animations, buildings' evolution, visualization of the enemy attacks
  • The freedom of construction is total, both for the buildings which can be built anywhere on the chart, and for the road network free of any grid
  • Graphics allows details and diversity of the gameplay elements : fields which change with the seasons, weather (snow, rain, sun), defence weapons, special buildings, character animations...

A management specifies needs for the inhabitants and city

  • The needs are split up into 6 main topics which are Treasury, Population, Food, Defence, Social and Transport.
  • For each need, an adviser is at hand to help the player.
  • Management can be overall and building-by-building.

An immediate graphic feedback of the player's performance

  • The city's visual aspect changes with the neighbourhoods' quality and the richness of its inhabitants (more or less elaborate houses)
  • Attacks, riots, invasions and fires are visible, and the city suffers immediate visual damage
  • The city also changes with technological evolutions, as new buildings and new defences are made available...

The environment influences the gameplay directly

  • Hills are natural defences against invaders, but also slow the city's expansion.
  • Rivers provide water and make agriculture easier,
  • High-altitude are more effective for breeding livestock,
  • Winds fan flames and determine the direction in fire spreads,
  • Seasons change, the harvest season depends on the type of crops.

The player has diverse situations to manages during the game

  • External attacks: install watch-towers, build walls and advanced outposts...
  • Epidemics: clean the city, drain the neighbouring marshes...
  • Organize the city's economy to develop an agricultural city, to build commercial routes, ...

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