Crusader Kings

Platform(s): PC
Genre: Strategy
Publisher: Paradox

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'Crusader Kings' - Update Patch Available NOW

by Rainier on April 16, 2004 @ 10:32 a.m. PDT

Get the Crusader Kings v1.01 patch off WP (2.5mb)

Changes done to 1.01

BUGFIXES

- Fixed all reported crashes.
- Fixed a bug which renamed countries and changed shields at loadtime.
- Character pruning is now in effect (this means all old save games will probably lead to almost instant CTD
- People should no longer remain as advisors after becomming rulers themselves.
- Zero size armies should no longer remain.
- Dead people shall no longer remain as advisors.
- Claims are now properly shown as inherited immidatly rather than after a reload
- Fixed a disrepancy between map name and actual name.
- Fixed severe bug with vassal-liege relation inconsitensies.
- Regiments that were routed from a battle no longer stay routed until demobilized

GAMEBALANCE

- Only catholics now get crusade expectations.
- Positive diplomatic rating now only have half the effect on loyalty, and is capped at +1%.
- Badboy impact on loyalty much worse now.
- Traits mismatch now affects loyalty alot more.
- Only greek and byzantine vassals of the Emperor have the special byzantine loyalty bonus.
- Badboy decay factor is now completely depending on your piety. 1000 piety = 1 badboy lost in one year.
- Grab cost of duchy and king titles now depend SEVERLY on the amount of vassals and land they have.
- Dropped monthly prestige change to 1/12th of before.
- Added some direct connections across to bosoporus for landforces. (So that we can block sea-strait in the future.)
- You can no longer march through other countries territories, unless they are of the same religion, or you are at war with that religion.
- You will now lose significant prestige from a sneak attack on another nation of the true faith. (ie, declaring war after positioning your troops inside their realm.)
- You can no longer pass through the bosphorus without controlling Byzantion. Byzantium also blocks anyone at war with orthodox nations to pass through.
- Capitals should no longer jump to stupid places, but the capital of a rulers demesne always is the richest in the historical area of that title.
- Added in lots more inter-trait relations.
- No longer possible to Grant Titles that comes with provinces that are under siege or not controlled.
- Added support cost to castles to reflect necessary upkeep to the defenses
- Reduced the support cost of cathedral slightly (from gold = 0.8 to gold = 0.85)
- Reduced the modifiers for most weapon techs.
- Changed the “break points” for ruler_stat modifiers.
- Tweaked class_power modifiers to make them more in line with observed in-game averages.
- Reduced modifiers associated with province improvements that are more “spread-related” than discovery-related.
- Added/increased modifiers for discovery-related province improvements
- You can now only arrange marriges on behalf of courtmembers from your own dynasty
- Kingdoms should no longer disintegrate the moment the King loses his royal demesne.
- A new Papal Controller is now determined correctly when a new pope is elected
- Children are now sorted with males before females, i.e. semi-selic law work as intended
- Non-ruler characters now slowly migrate to their closest living relative (in falling order: spouse, mother, father, oldest child)
- There should be no more unbeatable 1-man armies now.
- Vassal-Liege relations are now reset when a title is "destroyed".

INTERFACE FIXES

- Your children will no longer be shown in the court listing on the characterwindow.
- Revised the realm-color setup.
- Added notification when a character got a claim.
- Added notification when a new Papal Controller is determined.
- Added notification when a new Pope is elected.
- You can no longer cancel your vassals provinceimprovement construction

AI

- AI will now always accept a revokation of a title from a liege without a title.
- Military AI now better at concentrating forces and attacking at better odds.
- Added guard agains AI granting titles to dead characters
- AI should no longer repeatedly declare war on a weaker country in war with its vassals, unless the vassal truly needs the help.

MODDING SUPPORT

- Added the "type = title value = TAG" condition, which is true if the character holds that title.
- Added "type = kingdom"/"type = duchy"/"type=county" conditions for a character, if he rules such a state.
- Added "type = steward/chanchellor/spymaster/chaplain/marshal" conditions.
- Added the "type = command" condition, which is true if the character is currently commanding a regiment.

SCENARIO & EVENTS

- Added and revised a large amount of character names.
- Mongols learned a thing or two.
- Power values should no longer go negative from certain events.
- Changed education events to trigger at any age to avoid perpetual uneducated people.
- Adjusted the mtth values for almost all events (reduced by approx. 20% since they seemed to be taking too long to trigger)
- Added the first "sin and excommunication" event.
- Added a large amount of events which plays havoc and fun with buildings.
- Added some character events which cause commanders to die or get injured when leading troops.
- Revised frequence of improvement events.
- Added another large amount of new events.
- Some minor character bugs in scenarios fixed.


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