Archives by Day

November 2018
SuMTuWThFSa
123
45678910
11121314151617
18192021222324
252627282930

Godzilla: Save The Earth

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Action

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising





'Godzilla: Save the Earth' (PS2/Xbox) Announced

by Rainier on April 21, 2004 @ 9:44 a.m. PDT

Based on the classic character movie license from Toho Co., Ltd., Godzilla: Save the Earth will faithfully recreate the look and feel of the gargantuan film legend and take the fighting element of Godzilla: Destroy All Monsters Melee - Atari's smash fighting game which originally shipped in 2002 - to the next level with an all new Action Mode and online multiplayer fighting.

"Godzilla: Save the Earth combines the epic scope that is the hallmark of the landmark movies with an amazing single-player Action Mode to create the definitive adventure fighting game on any system," said Peter Wyse, executive producer at Atari. "With more monsters, more cities and more radioactive monster bashing, Godzilla fans won't believe the authenticity, while fighting and adventure gamers will have a unique experience with one of the best known film legends in the world!"

Players will have nine game modes to choose from, including Action, the mission-based single-player game; Challenges, a series of single-player challenges to complete; Custom, where players can set the parameters of a fight; Versus, the classic one-on-one melee battle; and many more. The game also includes mini games, including rail-type arcade sequences.

In the single-player game, G-Force scientists have cracked Godzilla's genetic code from samples obtained during the Vortaak invasion. Scientists have refined the code to grow super-enriched "Godzilla®-Matter" - a virtually indestructible substance with the exact physical properties as Godzilla®'s radioactive back spikes. The Vortaak learn of the Godzilla® Matter and strike Monster Island in an attempt to steal G-Cells and seize control of Earth's monsters. As Godzilla®, the player awakens and fights to stop the UFOs from stealing G-Cells, and to free his fellow monsters from captivity. Throughout the game's missions, Vorticia sends waves of monsters, UFOs, mind-controlled military and earth-threatening devices at Godzilla®, who must fight to defeat the enemies and find the hidden G-Cells before the UFOs can steal them.

The epic battle for Earth will range across the globe in more than a dozen massive, destructible city environments, including San Francisco, Los Angeles, Tokyo, Osaka and New York. Environments have been enhanced and enlarged, featuring hills, oceans, harbors and mountains. All structures in the game have advanced destruction mechanics, enabling them to be partially damaged or completely destroyed through multiple impacts. Striking larger buildings will produce dynamically generated gouges that expose the internal skeletal structure before they eventually crumble to the ground.

Both the PlayStation2 and Xbox versions will feature a variety of online multiplayer options for up to four players where gamers can smash, bash and trash opposing monsters and cities in gargantuan online melees. Player will be able to go head-to-head, three- or four-player free-for-all, or team up for two-on-two combat.

Godzilla will face off against more than 18 classic Toho movie monsters, each carefully designed to recreate the authentic film look and feel. Monsters include Godzilla 2000 and 90s, King Ghidorah, Gigan, Mothra, SpaceGodzilla, Biollante and many more.

Developed by Eugene, Oregon-based Pipeworks (www.pipeworks.com), the masterminds behind Godzilla®: Destroy All Monsters Melee, Godzilla®: Save the Earth is expected to ship in Fall 2004 for the PlayStation2 computer entertainment system and XboxTM video game system from Microsoft.


More articles about Godzilla: Save The Earth
blog comments powered by Disqus